=============================================================================== How to make Grey-Scale ASCII Headings By AstroBlue (astroboy_blue@yahoo.com) =============================================================================== Thanks to Dallas for typing out the process of making a Grey-Scale ASCII Heading first! This technique is not identical to his way, but it is based on his way. PROGRAMS NEEDED * Paint Shop Pro 7 (www.jasc.com) * UltraEdit-32 (www.ultraedit.com) or HexWorkshop (www.bpsoft.com) * WordPad METHOD 1. Search the internet for the logo of the game you want to make a ASCII Heading for and save it to your hard drive, try using Google (www.google.com). If you feel like breaking the law you could also use an emulator to take a screenshot of the game's title screen. 2. Open the image up in Paint Shop Pro 7 and make the image so there is just the logo with an entire white background. The best way to do this is to use the "Flood Fill" tool to make large chunks around the image white and then to use the "Paint Brush" tool to clean it all up. 3. Now use the "Crop" tool and make a rectangle around the logo so there is a thin border of background around the edge. Then double-click inside the rectangle. 4. Now select "Colors" then "Decrease Color Depth" then "X Colors (4/8 Bit)". Now input the amount of characters including spaces you want to use in the ASCII Heading. 4 is best for uncomplicated logo's and 8 is best for complicated logo's. Then click "OK". 5. Select "Colors" then "Grey Scale". 6. Do step 4 again exactly how you did it last time. "Why do I have to do this step twice?" you say. Well you should minimize the amount of colors used before you "Grey Scale" your image to avoid the colors merging (if they have have roughly the same luminance), and you have to do it again cause "Grey Scale" bumps up the color palette to every shade there is. 7. Select "Colors" then "Adjust" then "Brightness/Contrast". Fiddle around with the values until the shades step down evenly (if you know what I mean). 8. Select "Image" then "Resize". Now make sure "Maintain Aspect Ratio" is ticked then input 79 as the Width in Pixels, now un-tick "Maintain Aspect Ratio" then using your 2nd Grade Math Skills (or a Calculator) divide the Height in Pixels by 2 and then input the product as the Height in pixels. Now click "OK". 9. Select "File" then "Save As". Type in a file name then select "Raw File Format (*.raw) as the type it is to be saved as. Then change the extension from .raw to .txt. Then click "Save". 10. Close Paint Shop Pro 7 and open up UltraEdit-32or HexWorkshop. Then open up the Raw Text File in it. 11. Now this step needs some explaining. With the Raw File Format it saves black as the hex value 00 and if you made it 4 colors it saves white as the highest hex value 03, if you made it 8 colors it's 07 , etc. So you want to replace these values with values that are recognised in ASCII Encoding that represent the luminance of the individual shades. So use the program's "Search & Replace" function to do it. Change 00 to the hex value of the darkest character (usually 23), the change 01 to the value of your next lightest chosen character, etc. Here are hex values of common grey-scale ASCII Characters in order from darkest to lightest: # = 23 @ = 40 8 = 38 % = 25 O = 4F o = 6F " = 22 ; = 3B , = 2C ' = 27 . = 2E = 20 12. Now select "File" then "Save". Then close UltraEdit-32 or HexWorkshop and open WordPad and load the .txt file. 13. Now copy the line of stars below: ******************************************************************************* Now paste it right at the start of the file then press Enter. Now press left, down, enter, left, down enter & repeat until the entire ASCII heading is formed. Then select "File" then "Save". _______________________________________________________________________________ © Copyright 2001 AstroBlue