
A Shadowrun short story I'm working on..
Weapon is a Shotgun or Heavy Weapon : x 2
Pistol being used two handed : x 1/2
Non pistol or burst fire/autofire weapon used one handed : x 2
Unstocked longarm : x 2
Supressor (not silencer) used : -1 recoil (They're heavy!)
Target number of the spell depends on the required mask.
(This can also be used for Fashion)
2 : Trivial : Replacement of face and exposed skin with a blur / Small
changes in cut and colour of clothes, change in complexion/hair colour
3 : Simple : Style change, or change features enough to be unrecognisable
from a photo
4 : Average : Duplicate a 'type' of person e.g. typical 'suit'/cop/ganger
5 : Difficult :
6 : Duplicate a person
+2 working only from photos
+2 radically different size.
Target number to detect the mask is 2 x number of successes
Notes on Mask : The spell would cover auditory and ofactory components of the illusion.. any residual smell would 'revert' on the lapse of the spell.
The same differences would apply between Mask and Improved
Mask as Invisibility and Improved Invisibility
To make the regular spell more useful, I have the following suggestion based on the presumed mechanism of each spell.
Given the regular spell is a Mana spell, if it is assumed that it works on the mind of observers, causing them not to percieve the 'invisible' person, then it would block Thermal vision of direct viewers, but not work on those using remote viewing.
The Improved spell is a Physical spell, and presumably works by bending light around the target of the spell. This would block cameras, but unless the user wants to rapidly cook in their own body heat, the spell would have to allow heat to escape.
Neither spell would stop thermal vision spotting footprints etc.
Target then resists the damage using body dice (without combat pool), power of the toxin is reduced by armour and additional body dice gained from chemsuits.
Check out this new covert ops toy..quiet as a ghost mouse or steady as Maria Mercurial's beat!
This is a surpressor system built over a gas vent, using a solonoid system to mask/unmask the gas vent to allow either suppression or recoil compensation.
Typically the solonoid can be controlled via a smart link, an external override switch and/or linked to the selector, automatically suppressing single shot or burst fire and venting for fully automatic fire, depending on programing.
A Smart supressor must be custom built by an armorer for each type of weapon.
The first requires 2 weeks and 5k NY, subsequent for the same type of weapon require 3 days and 2500NY.
Mass 1kg Concealment -3, Availability : Custom built
Effects : 3 points of recoil compensation or Suppression
Can only be installed or removed with tools and in non-combat time.
