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Hunter Gatherer

6 Billion™ - Once Around The Sun

Designed by David Coutts and provided free of charge by Board Not Bored Games Pty Ltd
(Ownership of 6 Billion™ required)

1.0 Components:

6 sets of 16 tokens (one colour per player)
The 6 Billion™ playing board
The Discovery Track
The Hidden Agenda & Discovery cards
(you do not use the remaining cards, the Distance Chart, nor the 6 Billion™ rules)
Background Information

2.0 Game Set-up

Terminology: Hidden Agenda cards and Discovery cards for planets are destination cards. Dollar, Smiley & Leaf cards are good deed cards. The board displays 10 fame tracks (ignore holding boxes). The Discovery Track displays 3 good deed tracks.

Once Around The Sun can be played by 3-6 players. Each player selects 1 set of tokens. Each player places 1 token into a cup, and 1 token on the Start space of the score track. Shuffle the Discovery and Hidden Agenda cards together, taking care that a Hidden Agenda card does not appear on the top after shuffling. From this deck, deal 3 cards face-up next to the deck.

One player removes the tokens, one at a time, from the cup and places them - in the order drawn - onto the Turn Order track.

3.0 Game Turn

A game turn consists of each player having their own player turn, as determined by the tokens on the turn order track.

Each player, during his / her turn, can normally perform 2 actions:

A player can perform either action twice, or both actions once. Use the dividing line on the Turn Order track to indicate when a player's turn is over.

Before each action by a player:

Once all players have had their turn, put all the tokens back into the cup, and start another turn.

4.0 Trips

Design Note: Trips are great opportunities to increase your own fame. Your fans will adore you for your early trips. Successive visits from your competitors and yourself will only serve to increase the fame of  each of you as the paparazzi give chase, the fans make comparisons between you, bigger and bigger audiences watch the next interview, the Web Press publish retrospectives ... and so on.  You are the rock stars of the future!

The destination for each trip is determined by selecting 1 of the face-up cards, and immediately drawing a replacement face-up card from the deck (so that there are always 3 face-up cards).

Having determined the destination, the player places one of his / her tokens onto the fame track (1 2 4 8 etc) for that destination. The  following rules must be followed in order:

5.0 Good Deeds.

The Discovery Track is used to record your philanthropic and humane actions. Give a little money to charity here (Dollar), make a heart-warming speech there (Smiley), and save the occasional space monkey, Asteroid tree or Mercury mole (Leaf)! And in an effort to sweeten the perception of your actions even more, you give credit to one of your competitors!

The particular good deed to be performed is determined by selecting 1 of the face-up Dollar, Smiley or Leaf cards, and immediately drawing a replacement face-up card from the deck (so that there are always 3 face-up cards).

Having determined the good deed, the  following rules must be followed in order:

6.0 Game End and Scoring

The game ends immediately when no more destination cards remain in play, or no more good deed cards remain in play. This is easy to tell from the out-of-play cards. It should take no more than an hour per game.

Once the game has ended, score each track on the Discovery Track and each fame track on the board. The scores for 1st, 2nd and 3rd are listed on the Discovery Track.

Score each fame track as follows:

Note the first 3 colours on the track. Only tokens of these colours score - remove any differently coloured tokens. The player receives points for 1st, 2nd or 3rd place (note that tied positions are not possible). These points are doubled if the player has 2 tokens on that fame track. Remove all tokens from each track as it is scored.

Score each good deed track as follows:

Each player notes the highest numbered good deed space for one of their tokens. Each player notes how many of the 3 tracks they have tokens on. Multiply these numbers together and add the result to your score.

Keep track of points in excess of 50 by placing a token for that colour on the 50 space.

Guess what - the highest score wins. 


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Copyright © 2000 Board Not Bored Games Pty Ltd.
A.C.N 072 086 072
ABN: 83 072 086 072
Last modified: 25 January, 2003