Billabong Boardgamers - 7th April 1998
The core of the group was again present tonight. We studied a couple of photos I took last week of the group and hopefully they will make it up onto our photos web page this week. We also talked about what we are going to do at the CONQUEST '98 convention this week - we will have a table for David's Board Not Bored Games and maybe scout for some additional Billabongers at the same time.
Up Front last week, Atlantic Storm this week...this is part of a grand plan by David and myself to have the whole group playing ASL by the end of the year. No, not really - I just bought this up to show David, and Janet called for a game. After a bit of hesitation we decided to try it with 6 players. Probably a bit of a mistake as the game took 2 hours to teach and play. I have no doubt this will speed up, as there is a lot of information on the cards to absorb, especially first time through. This combined with the six of us all playing to the trick saw a lot of analysis going on as the last couple of cards were played. I really enjoyed the first hour, but it got a bit long for me and I don't think I'll be trying it with six again.
David: we were unaware of the tie-breaker rule on the number of convoys, so we ignored it. In fact, I had given away 2 convoys from the spoils of victory, one to Alan!
Doug's rating: 6 (from 7)
Caesar & Cleopatra
We then split into a four and two. Alan and I went into kitchen for a game of Caesar and Cleopatra. Alan hadn't played this one, and I had taught David the game just last week so the rules were fairly fresh.
This was one of those rare games where we weren't after the same faction of Patrons, as Alan was collecting Praetors to the cause of Egypt, while I was after Quaestors. I jumped out to an early lead collecting 6 of the first 8 patrons. Alan came back, using up his influence deck heavily, but to good effect. Very soon he had 10 patrons to my 9. I managed to secure my Quaestor mission late in the game, just before it ended due to us not having influence cards. This was a first for me, caused by lots of reshuffles of the vote of confidence deck. There was still a Praetor on the table, which denied Alan his special mission bonus. Scores were 13 to 12 in Doug's favour.
Doug's rating: 7
Donna, Janet, Julian and David played this quick game of spirit collecting in the Mayan world. I'm not aware of any specifics and Janet's report consisted of "I picked up a lot of those brown things" before she fell asleep in the car on the way home. I do however have the scores from their two games:
Janet: 3 + 6 = 9
The Great Balloon Race
We haven't played this one for a while. The race game where 8 balloons are travelling across Europe. Your goal is to get three of them to the finish line and declare victory on your turn. No one knows who's got what balloon combination, and on a turn you can move any balloon - even ones that aren't yours.
Early in the game I telegraphed I had the dark blue balloon - well they assumed I had it even though every time I moved it I earned a bonus roll. Very soon I had all 3 of my balloons up near the finish line while some were still on the start line! That didn't mean much, however, as all the balloons caught up and the game quickly spiralled down into a chaotic ending. Alan took the game by finishing his third balloon and declaring victory. Janet, who was next to play, also had her balloons across, and was waiting for her turn to declare the win.
Doug's rating: 5