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Evergreen

Publisher: Goldsieber / Rio Grande
Reviewed by Debbie Pickett
Reproduced here with kind permission from Funagain Games.

What goes around comes around

This game reminded me a bit of Lost Cities, in that it is a lot more subtle than you first think. You are dealt a number of cards, featuring an artist and a number which indicates how much influence over the artist the card gives.

You only have three piles of cards available to you, so you can't possibly hope to control all artists. The high-numbered cards are good to place on your own piles to give you control of the artist, whereas the low-numbered cards are good to place on your opponents' piles so that their influence is suddenly reduced. Several artists can change place because of your turn, and every time an artist moves, its popularity changes - usually up, but it could also take a nosedive. Popularity is kept track of with cute discs made to look like 45-rpm records. If you have a lot of popular artists at the end of your turn, you can score them with a 'concert' - you get three such opportunities in a game, and one final concert at the end of the game.

As a matter of fact, the music theme is rather thin and doesn't really matter much in the game's play. Still, the cards and pictures are amusing in that - while they are fake - they evoke real performers' names.

This game goes quite fast because each player's turn is limited to about a minute by a sand timer (careful, it's fragile and I broke mine - not that I find I need it anyway). Evergreen is an enjoyable game; because of its theme it will appeal even more to people who enjoy music from the '30s and '40s.

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