Welcome to my website!
Buckle up and get ready to take a journey down "Nerdville" as I give you
a guided tour of the many computer projects that I accomplished from the
day my parents fell for that sorry excuse for needing a home computer........"it
will help me with my schoolwork"!
A little bit of history
My name is Nickolas Marentes and I live in Brisbane, Australia.
I started with computers back in 1979 when I would drop in to the local Radio
Shack/Tandy store after school to play with the TRS-80 Model 1 that was on
display.
After getting my own TRS-80 in 1980, I had a desire to start a software company
and create commercial grade games. I started under the name "Supersoft Software"
which was later changed and officially registered as "Fun Division". It was
a small "cottage company" and sales were only small....but I was a high school
kid at the time and anything I earned was good money.
My TRS-80 Model 1 had 16K of RAM (upgraded later internally to
32K), low resolution 128 x 48 monochrome graphics and no disk drive. I learned
how to program it's Z-80 8-bit microprocessor and developed all my TRS-80
Model 1 games on this setup using a cassette player for data storage.
By 1984, the TRS-80 was showing it's age so I decided to move up to something
newer with high resolution and color graphics. Being familiar with the Radio
Shack/Tandy line, I chose the Tandy Color Computer complete
with 64K RAM and dual floppy disk drives. Although
it wasn't as graphically impressive as many of the other competing systems
on the market at the time, it had two important attributes. Firstly, it had
a great CPU, the Motorola 6809. Secondly, it had a large distribution channel
via the many Radio Shack/Tandy stores which I had hoped to exploit for my
future Tandy Color Computer games that I planned to create. In 1986, Tandy
released the Color Computer 3 with improved graphics, more memory and faster
speed.
In 1992, Tandy decided to discontinue the Color Computer and so I decided
to move on to the Commodore Amiga. Due to lifestyle changes, I never did
create any software for the Amiga but in 1997, the bug caught me again and
I returned to the Tandy Color Computer. I found that a dedicated group of
faithful users still existed so I got to work and created several new games
and achieved some important projects before finally calling it quits at the
end of 2002.
What's this site
about?
I have designed this site to be read sequencially from the first project
to the last so that you can see the progression of events, ideas and decisions
that were made as time went on.
As I detail each project on this site, you will read about my dreams and
desires for each project, the challenges I experienced during their development
and the inspiration and motivation behind them. I will show you how I achieved
everything on a shoestring budget using very limited development tools. I
will cover the post product development stage which involved documention,
packaging and marketing, all of which I had to do myself.
Those were days in which it was easier for one person to create a small software
company operated from a bedroom office to create and market a few video game
programs. Today, the games are far more complex and software houses employ
many people and cost thousands, even millions of dollars to produce.
I enjoyed doing each of these projects and I am grateful to those who supported
my efforts by purchasing my products.
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