ME-PBM 1650 Nation DescriptionCorsairs (#21)
The nation of the Corsairs consists primarily of descendants of the Dúnadan rebels who fled from Gondor in the wake of the Kin-strife of T.A. 1432-47, and their Black Númenórean cousins in Umbar prior to the arrival of the rebels. Led by the exceptional Sea-captain Angamaitë and the powerful Teldûmeir, the Corsairs have established themselves as a dominant force in the Bay of Belfalas and along the southern coasts. The strategic location of the Corsairs affords them a region that has both plentiful resources and ready access to the vital nearby river valley and the Great Sea. To secure additional settlements, the Corsairs can rely on one of the most powerful naval forces in northwestern Middle-earth. The vast navies of the Corsairs are feared by all and equalled by few. The naval prowess of the Corsairs is even more significant since the Corsairs can build ships using only 750 timber each (1/2 the normal cost). Furthermore, the Corsair mariners are without peer on the open seas. Thus, Corsair ships can travel the open seas without the risk of encountering storms or becoming lost. Along with a few Mages, the skilled Emissaries and Agents of the Corsairs wield their powers to much effect throughout the neighboring regions and manage to keep the forces of the Free Peoples and the Dark Servants in check. The diplomatic difficulties facing the Corsairs are considerable. With powerful neighbors of all allegiances - the Quiet Avenger, the Long Rider, the Sindar, Southern Gondor, the Haradwaith - the decision to choose allegiance must be carefully considered. Furthermore, acquiring suitable nearby settlements may require conflict with or discouragement of, these potentially hostile neighbors. Fortunately, the rugged traditions of the Corsairs allow many of their characters to have a chance of possessing greater Challenge ranks. Solving problems in this fashion may avoid the repercussions of a military campaign. However, the transport capability of the Corsair navies allows for a broad range of possible settlement locations. The Corsairs can sail north to lands west of Gondor, or even further north to the lands beyond. Establishing holdings in these areas could be beneficial. Historically, the conflicts with Cardolan, Arthedain, Northern and Southern Gondor, and the Noldor stemmed from just such incursions.
Home - 1650 - 2950 - Fourth Age - Nations - Map - Samples - Download - FAQ - Prices - Email
|