ME-PBM 2950 Nation Description

Sinda Elves (#9)


Galadriel, the Lady of the Golden Wood.

Powers:

New Char: Good chance of stealth
Training: 25
Morale: Lose 1-2 during force march (2-5 w/out food)
Skills: Ships at 1/3 timber cost
Special: 4 hidden population centers
Terrain: Best forest; Worst swamp, mountains
Climate: Mild 102-100-97-110-97-95-95
Armies: about 500 mixed troops
Morale: 40-60
Navies: Yes
Characters: Total challenge ranks - about 480

Good commanders and excellent mages, fantastic stealth. Five artifacts. You have great characters (second to the Noldo Elves) and Galadriel is a powerful figure. But they are expensive! But you have to depend on the hidden nature of your unfortified cities for protection. If the Dark Servants get (or borrow) a good mage with 'reveal population center' then you will have to fight for survival.


The nation of the Sinda Elves consists mostly of Silvan Elves (Wood-elves) who are led by their Sinda and Noldo brethren. The Lady of the Golden Wood, Galadriel, effectively leads the disperse forces of the Wood-elves resident in and around Lórien. The armies of the Sindar are not numerous but they are effective, possessing fine-quality weapons and superb leaders. These forces exhibit the normal Elvish traits and are quite adept at moving and fighting in their natural terrain - the forest. Also, the experienced Sinda troops only lose 1-2 Morale points for a Forced March (2-5 points without food). Furthermore, new Sinda recruits start with a Training rank of 25.

The Sindar possess a keen interest in ancient artifacts and lore. Also, their skilled Mages and numerous Agents help keep the Sindar well-informed about their surroundings and their neighbor's activities. Their Elvish nature frequently helps the Sindar move and operate quietly and without being observed. These qualities are exhibited in new Sinda characters because they have a good chance of possessing a natural Stealth rank.

Although their settlements are few and far between (having a harbor as far away as the Bay of Belfalas), some are well hidden and all are well protected. Furthermore, the Sindar are master mariners. This mastery is reflected by the ability of the Sindar to build ships using only 500 timber each (1/3 the normal cost).

However, the Sindar face a number of difficult concerns. Although they possess skilled characters, much of their strength hinges on operating in secret. Overt character

use could undermine their greater strength. Also, use of those characters dictates that careful preparation be made before any mission. Good characters are hard to replace. However, too much caution could prove disastrous to the Free Peoples.

Another concern is expense versus income. In order to effect optimal use of their population centers, they must use them as bases for military operations upon their enemies. However, to do so risks the hidden nature of some settlements and could expose them.

Additionally, the dispersed nature of the Sindar places them in real and potential conflict with a number of powerful nations. The Witch-king, the Dragon Lord, the Long Rider, and the nations within Mordor are known enemies that border on Sinda lands. Also, the neutral Dunlendings, the White Wizard, and the Corsairs all represent potential enemies. Although the Sindar are a strong nation, with considerable potential, caution must be shown in order to avoid finding their forces and holding under attack from too many directions at once.


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