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Weapons

         This Weapons list is not a complete list of all the weapons in Paradox. Heck, I'm not going to make a list as useless as that. Instead, I've listed only those weapons which are useful to the adventurer (due to increases in raw damage potential, special affects etc). It is ordered by Type, then Level, then Dam. So to find the best of a certain type of weapon at the level you are, simply go the area of the table with those weapons and compare all the weapons of your level or below. Unlike Armors, the best weapon is usually the highest level (because you aren't trying to max out your Int, Wis, Con, Dex, Str [in that order] with their specials). Instead, hurting power is the most vital factor in which you use. Strange that eh? :)

        While making this list I've taken into consideration the skills of sharpen and siphon and the spell enchant weapon. Sharpen and enchant weapon allow the user to increase the base hit and damage potential above normal at a cost of increased level (sharpen can also add the sharp, vorpal and spellcleaver flag, while enchant weapon can add the soulburner flag. Sharpen only works on edged weapons like axe, sword, dagger while enchant weapon works on all weapons)). Siphon allows you to shift all the special and looks flags from a weapon of same or low level onto another weapon of the same type (although a 2-handed weapon will always be 2-handed). The effect of that is to reduce the importance of those special effects on a weapon and increase the importance of raw damage potential. This means that I've chosen to include more weapons with a just a superior base damage or just superior specials as these can be used by various classes to create superior weapons overall.

Type Lvl Name Get From Dam Looks Specials
Axe 3 Bronze Axe Hungry Ghoul 2d3    
Axe 6 Hand Axe Store (Redemption) 3d3 Inventory  
Axe 12 Large Hatchet Goblin Warrior, Goblin Sub Chieftan 3d4 Magic +2 dam
Axe 13 Kobold Mining Pick Kobold Miner 3d4 2-Handed  
Axe 14 Rusted Iron Handaxe Narus 3d4   +1 to hit, +1 dam
Axe 16 Blacksteel Axe Kobold Warrior 5d3 Evil, Anti-Good  
Axe 16 War Axe Orog 2d8 Magic +1 dam
Axe 17 Two-Handed Dwarven Axe Dwarven Guard 2d7 2-Handed +3 to hit, +2 Str
Axe 18 Blacksteel Battleaxe Kobold Berserker 4d4 Evil, Anti-Good +1 dam, +1 Str
Axe 20 Bloodstained Handaxe Scro Warrior 3d6 Magic +3 dam
Axe 28 Brass Battleaxe Barrack's Guard 5d5    
Axe 30 Hassan's Ice Axe Hassan 5d5 Magic Frost, +1 dam, -5 AC
Axe 31 Mahn-Tor's Great Axe Mahn-Tor 5d5 Hum, Magic +2 to hit, +2 dam
Axe 37 Massive Trollslayers Axe Hardened Leather Case (Mordale) 6d8 Glowing, Bless, 2-Handed Sharp, +2 Str, +20 hp
Axe 40 Rusting Pick Deep Gnome Hearth Miner 5d9   +2 to hit, +1 dam
Axe 42 Large Pick Deep Gnome Miner 6d8   +1 to hit, +1 dam, +1 Str
Axe 45 Duergar Axe Duergar Hearth 7d8 Hum, Dark +1 to hit, +1 Str, +1 Con
Axe 50 Silver Axe Castle Soldier 7d7 Glow, Bless +2 dam
Axe 55 Bright Axe Belwar 9d6 Bless, Magic, Anti-Evil +10 to hit
Axe 55 Duergar Battleaxe Duergar Guard 9d6 Glow, Hum, Dark, Magic, Nodrop, Anti-Good, Anti-Neutral, Noremove Sharp, +3 to hit, +2 dam
Axe 60 a Frost Axe Gigafrost 7d10 Glow, Magic, 2-Handed Frost, Sharp, +2 to hit, +2 dam
Axe 60 Lionshead Axe Elite Castle Soldier 9d7 Magic, Bless, Anti-Evil Sharp, +4 to hit, +4 dam, +2 Str
Axe 63 Glass Axe Glass Golem 11d5 Glow, Hum, Nodrop Flaming, Vorpal, +2 to hit, +25 hp, +1 Str
Axe 86 Mist Axe Hooded Worshipper 12d7 Magic, Burn Proof Vampiric, Sharp, +6 to hit, +6 dam, +1 Con, +1 Str, Sleep
Axe 110 Gleaming War-Axe Executioner 13d11 Evil, Burn Proof, 2-Handed Sharp, -10 AC, +2 Str
Axe 150 Heavy Aquilonian Battleaxe Store (Redemption) 12d19 Burn Proof, 2-Handed Sharp, Vorpal, +5 to hit, +5 dam, +40 hp, Berserk, +4 Str
Dagger 0 Papier Mache Dagger Newbie Gear 1d4   +1 to hit
Dagger 5 Rune-Covered Knife Bard 2d4 Magic, Anti-Evil +1 to hit
Dagger 6 Silvery Knife Evil Gish 2d4   +1 to hit, +1 dam
Dagger 7 Ivory-Hilted Dagger Plump Merchant 2d5   +1 to hit, +1 dam
Dagger 9 Stilleto Ogre Gang Leader 5d2   +4 to hit, +2 AC
Dagger 12 Light Silver Dagger Sneaky Thief 3d4   +1 to hit, -1 AC
Dagger 12 Rusty Dagger Hidden (Parklands) 2d7   -1 to hit, -2 dam
Dagger 15 Steel Dagger Thalan Citizen 2d7    
Dagger 15 Hunting Knife Scroling Scout 2d7   +2 to hit, +2 dam
Dagger 16 Steel Bladed Tanto Yuan-Ti 2d8   +1 to hit, +1 Dex
Dagger 18 Sacrificial Gutting Hook Orc Shaman 3d5 Evil +1 to hit, +1 dam
Dagger 20 Fine Faerie Dagger Forest Brownie 3d6 Magic, Anti-Evil +3 to hit, -5 AC
Dagger 22 Blacksteel Stilleto Kobold Commando 3d6 Evil, Anti-Good +1 to hit, +1 Dex
Dagger 25 A Sharp Bone Troglodyte Guard 3d6   +2 to hit, +1 dam
Dagger 30 Spider Shaped Dagger Yochlol 4d6 Magic, Anti-Good +3 to hit, +3 dam
Dagger 32 Throwing Knife Store (Redemption) 3d10 Magic  
Dagger 36 Bone Dagger Skeleton Warrior 5d9 Evil, Magic, Anti-Good, Vis Death, Burn Proof  
Dagger 37 Diamond Shard Young Troll 4d10   +5 to hit, +5 dam
Dagger 40 Short Dagger Oak Drawers (Mordale) 4d10   +4 to hit, +4 dam
Dagger 40 Unicorn Horn Unicorn 4d9 Magic +1 to hit, +1 dam -1 save
Dagger 43 Butterfly Knife Dust Mite 4d10 Dark, Nodrop, Anti-Neutral, Inventory Sharp, +2 Dex
Dagger 43 Dagger of Secretive Slaying Sneaky Scroling Scout 4d9 Dark, Evil, Invis, Anti-Good, Burn Proof Poison, +6 to hit, +6 dam
Dagger 43 Hell Hound Teeth Hellhound 6d6   Sharp, +2 Dex
Dagger 43 Redstone Dagger Duergar Ghetto Fighter 23d2 Glow, Anti-Good, Burn Proof Sharp, +5 to hit, +10 dam, Faerie Fire
Dagger 45 Greenstone Dagger Duergar Ghetto Fighter 5d8 Anti-Good, Burn Proof Poison, +5 to hit, +3 dam, Resist Poison
Dagger 45 Whitestone Dagger Duergar Ghetto Fighter 5d10 Anti-Good, Burn Proof Frost, +3 to hit, +1 dam
Dagger 46 Bloody Black Talon Greater Fire Demon 4d10 Evil, Magic Vampiric, +25 mana
Dagger 50 Black-hilted Kris hidden (Fell Woods) 6d8 Humming, Evil, Magic, Anti-Good, Burn Proof, Nodrop, Noremove Vampiric, Sharp, -1 Con, +1 Wis, +20 mana
Dagger 50 Silver Dagger Tower Guard 7d6 Glow, Bless +2 dam
Dagger 52 Heavy Carving Dagger Kurt Holger 5d9   Sharp, +2 to hit
Dagger 55 Granite Dagger Store (Veilspace) 7d8 Evil, Magic, No Locate, Burn Proof Sharp, Shocking, +1 dam
Dagger 65 Stone Chisel Granite Safe (Veilspace) 7d9 Burn_Proof Sharp, +3 to hit
Dagger 68 Sacrificial Dagger Duergar Queen 7d10 Glow, Hum, Dark, Invis, Magic, Nodrop, Anti-Good, Anti-Neutral, Noremove, Burn Proof Sharp, +1 to hit, +1 dam, +2 Dex
Dagger 75 Dull Knife Troll Sentry, Green Under Giant, Black Under Giant, White Under Giant 5d16 Dark, Evil, Magic Vampiric, +4 to hit, +5 dam
Dagger 75 Obsidian Dagger Store (Veilspace) 8d9 Magic, No Locate, Burn Proof Frost, Vampiric, +2 dam
Dagger 90 Steel Warlock's Dagger Store (Veilspace) 10d9 Evil, Magic, Bless, No Locate, Burn Proof Frost, Sharp
Dagger 97 Llogbud's Backstabber Corpse (Tel Akbir and Coastlands) 10d9 Magic, Burn Proof Shocking, +3 to hit, +3 dam, +2 Dex, +1 Str, Hide
Dagger 108 Jewel-Hilted Dagger Illithid Guard 10d11 Evil, Burn Proof Vampiric, +5 to hit, +3 dam
Dagger 120 Black Dagger of Gloom Keiala 12d11 Evil, Burn Proof Sharp, Poison, +5 to hit, -15 AC, +3 Dex
Dagger 125 Jewel-Hilted Poniard Illithid Mage 10d13 Evil, Magic Sharp, +4 to hit, +4 dam, Detect Good
Dagger 131 Glamlear's Fang Esah Glamlear 9d16 Magic, Burn Proof Shocking, +5 dam, -10AC
Dagger 140 Needleknife Store (Redemption) 17d9 Magic, Burn Proof Sharp, Poison, +8 to hit
Dagger 160 Azure Razor Store (Redemption) 20d9 Hum, Magic, Anti-Good, Anti-Neutral, Burn Proof Vampiric, Sharp, +8 to hit, +15 hp, +35 mana, Detect Magic
Dagger 166 Harikari Knife Store (Redemption) 21d9 Hum, Burn Proof +3 to hit, +3 dam, Sharp, Shocking
Exotic 10 Writing Table Ground (Mordale) 2d6 Nodrop  
Exotic 15 Devil Rod Master Mindflayer 3d4 Magic Vampiric, +2 to hit, +1 Str
Exotic 15 Light Crossbow Scro Scout 2d7   +3 to hit, +1 dam
Exotic 15 Steel Bladed Kama Yuan-Ti 2d8   +2 to hit, -5 AC
Exotic 15 Three-Piece Staff Kobold Anarchist 4d3 2-Handed  
Exotic 20 Massive Ball on a Chain Kobold Fanatic 6d4 Evil, Magic, Anti-Good, 2-Handed +3 dam
Exotic 25 Ethereal Blade Dark Ethereal Knight 2d12 Glow, Anti-Good +1 to hit, +1 dam
Exotic 28 Rod of Weaponry Gorak 2d12 Glow, Magic, Bless +3 to hit, +3 dam
Exotic 30 Elf Bow Elfs 3d10 Magic, 2-Handed +4 to hit
Exotic 31 Red Dragon Claw Red Dragon 2d15 Magic +2 AC, +5 dam
Exotic 41 Sonic Knuckler Store (Caves of Yad) 5d7 Glow, Hum, Magic, No Locate, Burn Proof Shocking, +2 dam
Exotic 45 Diamond Teeth Massive Troll 5d8   +8 to hit, +8 dam
Exotic 46 Hooked Claw Crispy Critter 7d5   +1 Str, +3 dam
Exotic 46 Repeater Crossbow Dangerous Scroling Scout 5d8 Humming, Evil, Magic, Anti-Good, 2-Handed Vampiric, Poison, +3 to hit, +3 dam, +30 mana
Exotic 50 Sharp Teeth of a Lawyer Lawyer From Hell 12d3 Magic Vampiric, +1 Int, +1 Dex
Exotic 51 Glass Spear Glass Golem 11d5 Dark, Invis, Nodrop +2 to hit, +2 Dex, +15 hp, Vampiric
Exotic 62 Solid Steel Frying Pan Marika 9d7 Bless, Anti-Evil, Burn Proof, 2-Handed +6 dam, +3 Str, Berserk
Exotic 65 Warlock's Doom Crystal Scro Warlock 8d8 Evil, Magic, No Locate, Burn Proof Frost, Vampiric, +2 dam, +50 mana
Exotic 125 Hind-Brain Resonator Illithid Mage ? ? ?
Exotic 145 The Pocket Myriad Store (Redemption) 10d19 Hum, Magic Flaming, Shocking, -12 AC, -2 save
Exotic 177 Warlock's Focus Crystal The Witch 18d13 Evil, Magic, No Locate Frost, Vampiric, +150 mana
Flail 3 Flail Store (Redemption) 1d7    
Flail 8 Black Iron Flail Cleric of Morrigan 2d5    
Flail 10 Iron Morningstar Forest Thug 2d6    
Flail 10 Morningstar Store (New Thalos) 2d6    
Flail 12 Two-Headed Flail Orc 2d7   +2 dam, -1 AC
Flail 16 Morning Star Orog 2d8   +2 dam, -1 Dex
Flail 18 a Shiny Golden Flail Haagen the Elder 3d5    
Flail 20 Dwarven Flail Dwarven Guard 3d6   +3 dam
Flail 20 Rusted Chain Poltergeist 5d5 Evil, Invis +2 to hit, +1 dam, -1 Con
Flail 24 Freezing Flail Kobold Shaman 5d4 Glow, Magic, Bless, Burn Proof Frost, +20 mana
Flail 29 Huge Morningstar Elite Minotaur Guard 7d3 Magic +2 to hit, +2 dam
Flail 29 Iron-Barbed Flail Lich-Queen 5d5 Hum, Evil +3 to hit
Flail 40 Heavy Iron Flail Solaran 8d5 Humming, Magic, Bless, Burn Proof Shocking, +2 to hit
Flail 45 Well-used Iron Flail Aurillius 5d9 Humming, Magic, Bless, Anti-Evil Eckythump, +2 to hit, +2 dam
Flail 64 Flavius' Flaming Flail Corporal Flavius 8d8 Glow, Bless Flaming, +3 to hit, +3 dam
Flail 80 Astral Flail Astal Warrior 11d7 Glow, Hum, Magic, Anti-Evil +1 to hit, +1 dam, +10 mana, +10 hp
Flail 90 Midnight Star Master of Nightmares 9d10 Magic, Burn Proof Vampiric, Ecky-Thump, +8 to hit, +8 dam, +35 mana, Sleep
Flail 120 Tenebrous Flail Illithid Priest 11d13 Evil, Magic Vampiric, Ecky-Thump, +50 hp, +2 Con
Flail 170 A Corundum War Star Store (Redemption) 13d19 Magic, Burn Proof Frost, Ecky-Thump
Mace 0 A Cork Mace Newbie Gear 1d6   +1 dam
Mace 3 Mining Pick Ground (Dwarven Kingdom) 2d3 Bless  
Mace 3 Stout Wooden Club Store (Redemption) 1d7    
Mace 6 Mace Store (Midgaard) 2d4   +1 dam
Mace 8 Black Iron Mace Cleric of Morrigan 2d5    
Mace 8 Large Mace Senior Mindflayer 1d10 Magic +2 dam
Mace 14 Heavy Iron Mace Ugly Orc 2d9 2-Handed +1 dam
Mace 15 Imperial Mace Imperial Cityguard 2d7 Magic +2 to hit, +2 dam
Mace 16 Stout Wooden Club Preacher 2d7   +2 dam
Mace 20 Bloodstained Warhammer Scrokin Warrior 6d3   +1 to hit, +1 dam, -1 sav
Mace 20 Dwarven Hammer Dwarven Guard 3d6   +2 dam, + 1 Str
Mace 21 Blacksteel Smithing Hammer Kobold Smith 4d5 Hum, Evil, Magic, Anti-Good +1 Str, +1 Con
Mace 23 Spiked Warmace Store (Redemption) 2d11   +1 dam
Mace 26 Huge Mithril Mace Sumaron 5d4 Glow, Magic +2 to hit, +2 dam
Mace 28 Huge Mace Named "Dawnbringer" Tyrgoth 4d6 Glow, Magic, Anti-Evil, Anti-Neutral, 2-Handed +3 to hit, +3 dam
Mace 36 Crypt Mace Mummy 5d9 Evil, Anti-Good, Burn Proof Frost, +2 dam, +1 Str
Mace 37 Hickey Maker Female Demon Dee 3d10   +2 to hit, +40 mana, +20 hp
Mace 38 Massive Slate-Grey Sledgehammer Astral Guardian 4d8 Anti-Good, Anti-Evil -2 to hit, +6 dam, -1 Dex
Mace 40 Giant's Club Hill Giant Chief 8d5 2-Handed Frost, +20 hp, -2 Dex, +2 Str
Mace 46 Mirror Mace Glass Golem 6d10 Hum, Nodrop, Noremove, Anti-Neutral Ecky-Thump, +5 dam, +30 mana
Mace 47 Duergar Hammer Duergar Miner 5d10 Glow, Hum, Magic +1 to hit, +1 dam, +15 hp
Mace 50 Silver Mace Castle Soldier 7d7 Glow, Bless  
Mace 55 Granite Warmace Scro, Store (Veilspace) 8d7 Evil, Magic, Bless, No Locate, Burn Proof Vampiric, Poison, +1 to hit, +1 dam
Mace 60 Lionshead Mace Elite Castle Soldier 10d6 Magic, Bless, Anti-Evil Ecky-Thump, +3 dam, -5 AC, +2 Int
Mace 60 Spiked Mace Duergar Champion 9d6 Glow, Hum, Anti-Good, Burn Proof +1 to hit, +1 Str, +1 Dex, +1 Wis
Mace 62 Mithril Rod Duergar Priest 8d7 Glow, Hum, Invis, Magic, Bless +2 to hit, +1 dam, -5 AC, +10 hp
Mace 65 Diamond Mace Deep Gnome King 10d6 Magic, Anti-Evil, Anti-Neutral +2 Wis, +10 mana, -4 AC, +3 to hit, +3 dam
Mace 65 Two-Handed Warmace Store (Veilspace) 9d8 Evil, Magic, Bless, No Locate, Burn Proof, 2-Handed Vampiric, Poison, +1 to hit, +1 dam
Mace 66 Sceptre of the Netherealms Tuannon D'or 10d6 Hum, Evil, Magic, Nodrop, Anti-Good, Anti-Neutral +4 to hit, +4 dam
Mace 70 Mithril Star Duergar King 7d10 Glow, Hum, Magic, Anti-Good, Anti-Neutral Frost, +4 to hit, +1 Int
Mace 75 Obsidian Warmace Store (Veilspace) 12d6 Evil, Magic, Bless, No Locate, Burn Proof Frost, Poison, +1 to hit, +1 dam
Mace 95 Steel Warmace Scro Instructor 10d9 Evil, Magic, Bless, No Locate, Burn Proof Vampiric, Shocking, +3 to hit, +3 dam
Mace 113 Unholy Mace of Ilthandoar Illithid Priest 12d11 Evil, Magic, Anti-Good Vampiric, +5 to hit, +9 dam, +33 hp, -2 Con, Protection Good
Mace 120 Great Mace The Warpriest 9d19 Evil, Magic, Anti-Good, Burn Proof, 2-Handed Frost, +8 dam, +40 hp, +2 Con
Mace 149 The Earth Splitter Store (Redemption) 10d19 Hum, Magic, Burn Proof Frost, +8 to hit, +8 dam, +70 hp, -5 AC
Mace 170 The Hammer of Krannon Store (Redemption) 13d19 Evil, Magic, Anti-Good, Anti-Neutral, Burn Proof, 2-Handed +6 to hit, +6 dam, +30 hp, +3 Str, Berserk, Dark Vision, Resist: Poison, Disease, Vuln: Fire, Acid
Mace 175 Ceramic Warhammer Inquisitor 18d14 Evil, Magic, Bless, No Locate, Burn Proof +5 to hit, +5 dam, Vampiric, Poison
Pole 2 Bill-Guisarme Store (New Thalos) 1d8 2-Handed  
Pole 3 Corroded Bronze Pike Ground (Graveyard) 2d3 2-Handed +2 to hit
Pole 6 Long Spear Goblin Leader 2d7 2-Handed  
Pole 14 Rusted Iron Polearm Derk 3d4 2-Handed +3 dam, +1 Str
Pole 18 Huge Halberd Minotaur Warrior 2d10 Magic, 2-Handed +1 to hit, +1 dam
Pole 19 Wicked-Looking Scythe Death Slaad 4d4 Anti-Good, 2-Handed +3 to hit, +3 dam
Pole 19 Voulge Orog Warrior 2d9 2-Handed -5 AC
Pole 20 Heavy Halberd Store (Redemption) 2d11 Inventory +2 dam
Pole 22 Minotaur Glaive Royal Minotaur Guard 5d4 Magic, 2-Handed +1 to hit, +1 dam
Pole 24 Ranseur Jacklyn 4d6 Magic, Anti-Evil, 2-Handed +3 to hit, +1 dam
Pole 30 Moss-Covered Lance Troglodyte, Troglodyte Elder 5d5   +1 Str, +2 to hit, +2 dam
Pole 38 Military Pike Constable Hellier 4d8 Burn Proof +4 dam, -10 AC
Pole 47 Large Meat Hook Half Frozen Body 9d4 2-Handed Frost, +2 dam
Pole 48 Glass Ranseur Glass Golem 7d7 Hum, Magic, 2-Handed Frost, Shocking, +4 to hit, -2 AC, +25 hp
Pole 50 Silver Halberd Gate Guard 8d7 Glow, Bless, 2-Handed +2 dam
Pole 52 Silver-Tipped Pike Tower Guard 6d10 Glow, Bless, 2-Handed +2 to hit, -4 AC
Pole 55 Granite Lajatung Scro 9d6 Magic, No locate, Burn Proof, 2-Handed Sharp, +1 dam
Pole 65 THE EXECUTIONER'S SCYTHE Duergar Executioner 7d9 Glow, Hum, Dark, Magic, Nodrop, Bless, Anti-Good, Anti-Neutral, Noremove, Burn Proof, 2-Handed Vorpal, +2 dam, +2 Str
Pole 120 Great Lance Golem-Sentinel of Bastorn 23d7 Bless, Burn Proof, 2-Handed Sharp, Vorpal, +8 dam, -15 AC, +40 hp, +2 Con, -2 Dex
Pole 162 A Large Tree Trunk Toby 15d19 2-Handed -20 to hit, +20 dam, -50 move
Pole 170 A Corundum War Lance Store (Redemption) 10d30 Magic, Burn Proof, 2-Handed Flaming, +4 to hit, +4 dam, -15 AC
Pole 173 Black Guard Lajatung Dreadlord, Dark Soulkiller Commando 15d18 Evil, Magic, Anti-Good, Anti-Neutral, Burn Proof, 2-Handed +7 to hit, +5 dam, +4 Str, Resist Disease, Poison
Spear 3 Bronze Spear Hungry Ghoul 2d3    
Spear 4 Spear Veteran Warrior 1d8    
Spear 6 Awl-Pike Store (New Thalos) 1d10    
Spear 7 Javelin Store (Redemption) 2d5 Inventory  
Spear 7 Iron-Tipped Spear Goblin 2d5    
Spear 9 Pitchfork Farmer Sara 3d3    
Spear 10 Iron-Shod Staff Troll, Warrior 2d5 2-Handed -2 AC
Spear 10 Rusty Iron Spear Foul Orc 2d6   -1 dam
Spear 11 Long Spear Marsh Giant 1d12 Anti-Good, 2-Handed +3 dam, +1 Dex
Spear 16 Blacksteel Spear Kobold Warrior 4d4 Evil, Anti-Good +2 dam
Spear 18 War Spear Store (Redemption) 2d8    
Spear 21 Ogre Spear Ogre Warrior 2d11 2-Handed +2 dam
Spear 28 Elf Spear Elf Woman 5d7 Magic, 2-Handed  
Spear 31 Moss-Covered Trident Snarling Troglodyte 5d5   +2 to hit, +2 dam
Spear 39 the Spear of Elf Heroes Karandas Nightbane 6d8 Glowing, Magic, Bless, Anti-Evil, Anti-Neutral, Burn Proof, 2-Handed +1 Dex, -2 save, -5 AC, Shocking, Protection Evil
Spear 44 Warspear of the Ursine Princes Kodiak Bear Spirit 5d10 Magic, No Remove, No Locate, Burn Proof, 2-Handed Flaming, +20 hp, -5 AC, +2 Str
Spear 46 Gnomish Spear Deep Gnome Guard 6d9 Magic, 2-Handed +1 to hit, +1 dam, -10 AC
Spear 50 Silver-Tipped Spear Castle Soldier 7d8 Glow, Bless, 2-Handed +2 dam
Spear 58 Opal Staff Deep Gnome Queen 9d7 Glow, Hum, Magic, Burn Proof, 2-Handed +1 Int, -10 move
Spear 60 Golden Spear Elite Castle Guard 10d7 Magic, Bless, Anti-Evil, 2-Handed Sharp, +3 dam, -5 AC, +2 Str
Spear 90 Mist Javelin Master of Visions 9d10 Magic, Burn Proof Vampiric, Sharp, +4 to hit, +4 dam, -10 AC, Sleep
Spear 120 Great Spear Golem-Sentinel of Bastorn 23d7 Glow, Magic, Burn Proof, 2-Handed Sharp, Shocking, +5 to hit, -20 AC, -2 save
Spear 170 Wide-Bladed Warspear Called "The Life Cutter" Store (Redemption) 15d19 Evil, Magic, Anti-Good, Burn Proof, 2-Handed Vampiric, Sharp, +10 dam, +60 hp, +3 Dex, Resist: Negative, Vuln: Holy
Staff 1 Chicken Bone Staff Newbie Gear 1d5 2-Handed +1 dam, +2 to hit
Staff 3 Garden Rake Groundskeeper 2d3 2-Handed  
Staff 9 Wooden Stuff Store (Redemption) 3d3 2-Handed  
Staff 13 Traveller's Staff Traveller 2d7 2-Handed +2 dam, +20 move
Staff 20 Spear Spearman 3d6 2-Handed +2 dam
Staff 23 Quarterstaff Store (Redemption) 4d6 2-Handed +1 Dex
Staff 26 A Wooden Staff Old Man 2d12 2-Handed  
Staff 27 Gnarled Magius Staff Amyrok 5d4 Magic, 2-Handed +3 to hit, +3 dam, -2 save
Staff 28 Ice Staff Nasturn 7d3 Magic, 2-Handed Frost, +2 to hit, +20 mana
Staff 29 Thorny Hornwood Staff Ground (Haon D'or Woodlands) 2d15 2-Handed +3 dam
Staff 35 Walking Staff Store (Redemption) 5d9 Magic, 2-Handed +5 to hit, +100 move
Staff 40 Trusty Oak Staff Alf Tanner 6d8 Magic, Bless, 2-Handed Ecky-Thump, +2 to hit
Staff 45 Wicked-Looking Trident Guardian of Hell 4d10 Glow, Evil, Magic, Anti-Good +2 to hit, +2 dam, +1 Dex
Staff 48 Ice Spear Greater Ice Demon 6d7 2-Handed Frost
Staff 60 Golden Staff Elite Castle Guard 9d8 Glow, Bless, 2-Handed  
Staff 95 Weighted Rothe Staff Rothe Shephard 10d10 Evil, Magic, 2-Handed Ecky-Thump, -10 AC
Staff 120 Snake Headed Staff Marek 13d11 Glow, Evil, Magic, Anti-Good, Burn Proof Vampiric, Poison, -1 save, +50 mana, +4 Int
Staff 170 Adamantite Muck Rake Store (Redemption) 36d7 Hum, Magic, Burn Proof, 2-handed Frost, Ecky-Thump, +5 to hit, +5 dam, -10 AC
Sword 1 Rubber Sword Newbie Gear 1d6   +1 to hit
Sword 3 Bronze Shortsword Ancient Skeleton 2d3    
Sword 5 Shortsword Wererat 2d4   +1 to hit
Sword 6 Short Sword Elven Bard 2d5    
Sword 10 Templar's Sword Templar Officer 2d6 Bless +1 to hit
Sword 14 Blacksteel Shortsword Kobold Guard 4d3 Evil, Anti-Good +1 to hit, +3 dam
Sword 14 Imperial Sword Imperial Cityguard 3d4 Magic +2 to hit, +2 dam
Sword 15 Noble's Longsword Drow Noble 2d7   +2 to hit, +2 dam
Sword 15 Thin Rapier Adventurer 2d7   +3 to hit, +1 Dex
Sword 16 Extremely Thin and Sharp Sword Githyanki Warrior 4d3   +1 to hit, +3 dam, +1 Dex
Sword 17 Scimitar Thalan Warrior 2d8   +1 to hit
Sword 19 Broad Sword Orog Warrior 2d8   +1 to hit, +3 dam
Sword 19 Jagged Black Shortsword Kobold Bodyguard 5d3 Evil, Anti-Good +1 to hit, +3 dam, -3 AC
Sword 21 Black Longsword Drow Weaponsmaster, Drow Master 3d6 Glow, Magic +2 to hit, +2 dam
Sword 22 Steel Bladed Shinobigatana Large Yuan Ti 3d6   Poison, +3 to hit, +1 dam
Sword 23 Black Demon Blade Orc Chieftan 2d11 Evil, Anti-Good Poison, +2 to hit, +2 dam
Sword 23 Dark Blade Kobold Chief 5d4 Dark, Evil, Anti-Good Poison
Sword 23 Iron Longsword Swordwraith 2d11   +2 dam
Sword 24 Polished Two-Handed Sword Sergeant Hicks 2d12 2-Handed +2 to hit, +2 dam
Sword 24 Sword Excalibur Stone (Dwarven Catacombs) 5d4 Glow, Magic, Anti-Evil, Anti-Neutral +3 to hit, +1 Str
Sword 25 Icy Katana Kobold Magi 7d3 Glow, Evil, Magic, Anti-Good, Burn Proof Frost
Sword 26 Long Sword Mayor 2d12   +20 mana, +20 hp
Sword 27 Shortsword Named "Nightbringer" Darkoth 5d4 Dark, Magic, Anti-Good, Anti-Neutral +3 to hit, +3 dam
Sword 28 Pitch Black Flaming Longsword Guardian Vampire 2d12 Magic +1 to hit, Invis, Dark Vision
Sword 29 Glowing Long Sword Knight, Assassin 4d6   +2 to hit, +2 dam
Sword 30 Elf Sword Elfs 4d7 Magic -2 save, +1 Dex
Sword 32 Holy Avenger Marshall Diana 4d6 Magic, Anti-Evil +1 to hit, +6 dam
Sword 33 Deadly Blade Skeletal Warrior 3d10 2-Handed Vampiric, +4 dam
Sword 35 Moss-Covered Battlesword Snarling Troglodyte 3d10 2-Handed +4 dam
Sword 36 Jagged Sword Guard Gnoll, Wandering Gnoll 5d6 Evil, Magic, Anti-Good, Anti-Evil Poison, +3 dam
Sword 38 Rusted Scro Katana Shattered Skeleton (Bear Clanhall Ruins) 3d10 No Locate, Burn Proof Poison, -2 to hit, +5 dam
Sword 40 Death's Sword Death Knight 5d10 Hum, Evil Anti-Good, Anti-Neutral, Burn Proof Detect Good
Sword 42 Bahrzagorn's Blade Bahrzagorn 4d10 Hum, Bless, 2-Handed +5 dam
Sword 45 Razor-Edged Sword Angry Gnoll 8d5 Invis Sharp, +2 to hit, +2 dam, +1 Dex
Sword 48 Iron Sword Blurred Deep Gnome Elite Guard 10d5 Glow, Invis, Bless +1 dam, +10 hp, +2 Str
Sword 50 Silver Sword Castle Soldier, Castle Guard 7d7 Glow, Bless +2 dam
Sword 53 Striking Eagle Sword Mordale Militiaman 9d5 Magic, Bless, Anti-Evil, No Locate, Burn Proof Sharp, +3 to hit, +20 hp, +2 Dex, Detect Evil, Protection Evil
Sword 55 Granite Katana Store (Veilspace) 10d5 Magic, No Locate, Burn Proof Vorpal, Poison, +3 to hit, +3 dam
Sword 57 Duergar Broad Sword Elite Duergar Guard 5d15 Glow, Hum, Invis, Magic +2 Con, +30 hp, -10 move
Sword 58 Blade of Malediction Shub Nigurath 6d10 Evil, Anti-Good, Noremove, 2-Handed Frost, +35 save, -2 Con, -2 Str, Vuln_Weapon
Sword 60 Lionshead Sword Guard Sergeant 6d10 Magic, Bless, Anti-Evil Sharp, +4 dam, +4 to hit, +2 Str
Sword 65 Granite No-Dachi Store (Veilspace) 8d9 Evil, Magic, Bless, Noremove, Inventory, No Locate, Burn Proof, 2-Handed Vorpal, Vampiric, +5 dam
Sword 68 Unholy Sword of Cyric Phantom Anti-Paladin 12d5 Glow, Hum, Dark, Magic, Nodrop, Anti-Good, Anti-Neutral, Noremove +5 to hit, +5 dam, +10 mana
Sword 68 Holy Sword of Tempus Spirit Paladin 11d6 Hum, Magic, Bless, Anti-Evil +5 to hit, +5 dam, +20 mana
Sword 75 Obsidian Katana Store (Veilspace) 7d10 Evil, Magic, Bless, Noremove, No Locate, Burn Proof Vampiric, Vorpal, +2 to hit, +4 dam
Sword 85 Iron Shortsword Dungeon Guard 16d5 Burn Proof Sharp, Vorpal, +2 to hit, +2 dam, +1 Dex
Sword 95 Captain's Sabre Guard Captain 10d10 Burn Proof Sharp, Vorpal, +6 to hit, +3 dam
Sword 95 Steel Katana Scro Instructor 10d10 Evil, Magic, Bless, No Locate, Burn Proof Sharp, Vorpal
Sword 100 Firemetal Sword The Captain 21d5 Glow, Evil, Magic, No Locate, Burn Proof Flaming, Sharp, +5 to hit, +4 dam
Sword 113 Jewel-Hilted Shortsword Illithid Guard 12d10 Evil, Burn_Proof Poison
Sword 120 Great Broadsword Golem-Sentinel of Bastorn 13d11 Glow, Magic, Burn Proof Vorpal, Shocking, +7 to hit, +7 dam, +2 Str
Sword 130 Shining Silver Falchion Store (Redemption) 17d9 Glow, Magic, Burn Proof Frost, Vorpal, +8 to hit, +20 hp, +20 AC
Sword 140 Jagged-Edged Steel Broadsword Store (Redemption) 23d7 Evil, Magic, Good, Burn Proof Sharp, Vorpal, Poison, +40 hp, +2 Str
Sword 153 The Death Blade Doomshadow Speaker 12d19 Dark, Evil, Anti-Good Vampiric, +5 to hit, -2 Con
Sword 155 Heavy Aquilonian Longsword Store (Redemption) 10d19 Magic, Burn Proof Sharp, Vorpal, +5 to hit, +5 dam
Sword 165 Gold-Hilted Shortsword Store (Redemption) 12d19 Hum, Magic, Burn Proof Sharp, Shocking, +5 to hit, +5 dam, +20 hp, +2 Dex
Whip 0 Riding Crop Store (New Thalos) 1d4    
Whip 4 Leather Whip Store (Redemption) 1d7    
Whip 7 Bullwhip Orc 2d6   +1 to hit
Whip 7 Nightgaunt's Tickler Nightgaunt 2d4 Nodrop +1 to hit, +2 dam
Whip 11 2-Head Snake Whip Drow Mage Noble 2d6 Glow, Magic, 2-Handed +2 to hit, +2 dam
Whip 12 Hefty Length of Chain Bruiser, Thug 2d6 Glow +1 to hit, -2 AC
Whip 15 3-Head Snake Whip Drow Priestess 2d7 Glow, Magic +2 to hit, +2 dam
Whip 15 Barbed Whip Store (Redemption) 2d7    
Whip 17 Kobold Mining Whip Kobold Mine Chief 3d5 Evil, Anti-Good +1 dam
Whip 24 4-Head Snake Whip Drow Matron, Drow Master 4d5 Glow Magic +2 to hit, +2 dam
Whip 25 Black Leather Whip Store (Redemption) 5d4    
Whip 29 Iron-Barbed Flail Lich-Queen of the Githyanki 5d5 Hum, Evil +3 to hit
Whip 35 Black Leather Whip Male Demon Dee 5d6 Hum, Evil, Anti-Good +2 to hit
Whip 43 Horse Whip Stableman 6d7   +2 to hit
Whip 45 Heavy Horse Whip Stablemaster 7d7   +3 to hit, +3 dam
Whip 45 Silver Whip Aurillius 5d8 Bless, Anti-Evil, Burn Proof Frost, Shocking
Whip 55 Battle Whip Castle Guard, Elite Castle Guard 7d8 Bless -2 AC
Whip 60 a Flaming Whip Gigaflame 6d10 Glow, Magic, Burn Proof Flaming, +2 to hit, +2 dam
Whip 65 Combat Whip Guard Mage 8d8 Magic, Bless +3 to hit, +3 dam, +2 Dex
Whip 86 Midnight Whip Hooded Worshipper 10d8 Magic, Burn Proof Vampiric, Shocking, +4 to hit, +4 dam, +20 mana, Sleep
Whip 114 Hangman's Noose Hangman 12d10 Evil Vampiric, +4 to hit, +4 dam
Whip 126 An Ego Whip Illithid Mage 13d11 Evil, Magic, No Drop, No Uncurse Vampiric, +7 dam, +50 mana, +1 Int, Vuln Light
Whip 135 The Dragon Tamer Skeleton (Azure Sea) 10d15 Glow, Burn_Proof Shocking, +7 to hit, +1 Dex