Obstacles to creativity

Competition in the present environment can hamper motives for creative output. Concerns with job advancement or opportunities as opposed to job stability or security may affect motives to be creative at work.

Also, business corporations have found that the creativeness of their employees are promoted when the structure of their organization is less hierarchical and more democratic and free flowing.

The clearest example of environmental influence is when one is creative in virtue of serendipity. These are instances when the environment facilitates creativity by affording stimulating observations. One study suggested that cues in the environment while completing one task can facilitate insight on a later task, without the subject's awareness. Moreover, there has been many historical accounts that claim the Zeitgeist or cohort at a particular point in time have influenced events.

Most of the obstacles to creativity can be found within you.

The main thing that hinders creative thinking is our belief that we are not creative. Look at it this way. If you tell yourself: "I am a creative person", then you have to have beliefs about yourself that support that identity. If you tell yourself, "I am just an ordinary human being", then you will have a different set of beliefs. Once you have a particular identity and set of beliefs about yourself, you will become interested in seeking out the skills needed to express your identity and beliefs. If you believe that you are "uncreative", then there is no need to learn how to become creative.

Affirmations can be used to create a suitable self-image.

Creativity is hampered by a too-hectic environment that does not provide quiet time for reflection and introspection. It is also hampered by:

Dehumanizing mass media can contribute to limitations on creativity. Spend less time immersed in popular culture (television or listening to pop music), or take conscious breaks from the everyday world to practice creative thinking.

Other factors that limit creative behavior include:

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Last updated: 4th August 1999