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AB-01 TREAD Armo-Bomber

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Version 2.5 (Last Updated 11/9/99)




AB-01 TREAD Armo-Bomber

Like the Legioss, the TREAD is VTOL capable in Armo-Bomber mode. The TREAD cannot achive the Mach 8.3 speed listed in normal flight. Rather, it is used to boost the TREAD (and attached Legioss) into space. It has a delta-v capacity of 11.8 kps.

The TREAD is more fuel hungry than the Legioss requires 32 HBT cells, not 16, for it to be fully fuelled. The 32 HBT cells (8 4-paks) can power the TREAD for 10 days moderate flight time. Combat in Armo-Soldier mode will not drain the cells that much faster, however ONE orbital escape flight will drain well over 3/4 of the cells level.

The cockpit can only fit one person: the pilot. However, there is an access hatch between the passenger compartment & the cockpit (as used by Rey in episode #23) Note that the passenger compartment (Which could also be used to cart around a small amount of cargo) is actually separate from the bomb bay, which can be clearly seen is actually a part of the walls of the passenger area. The TREAD is equipped with a rope ladder for picking up passengers. When combined only an Legioss pilot is needed.

More information can be found on the AB-01 Tread Armo-Bomber

RPG STATS

Vehicle Type: AB-01 TREAD
Class: Armo-Bomber
Manufacturer: Mars Base Military Production Facility
Crew: One pilot wearing CVR-3 Combat Armor

 

MDC BY LOCATION:

Location MDC
Head 50
Hands (2) 50
(2) Shoulder/Chest Retractable Missile Bays (2) 200
Forearm Shields (2) 300
Upper Arms (2) 80
(1) Top sensor suite 50
Upper Legs (2) 100
Lower Legs (2) 150
Wings (2) 100
Bomb Bay (Armo-Bomber Mode Only) 200
Rear Thrusters (3) 75
Main Body 300
Reinforced Pilot's Compartment 200
EP-14 75
EP-4 50
EU-35 (2) 50

 

NOTES:

  1. Destroying the sensor suite will knockout long range communications (reduced to 60 miles/96 km range) and long range radar (reduce to 20 miles) and laser targeting (-1 to strike)
  2. Depleting 100 MDC of the shoulder missile launchers will destroy the short range missile launchers 2xMM-20 located in the front of the Tread fighter.
  3. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, ARMO-SOLDIER MODE:
128 kph
LEAPING, ARMO-SOLDIER MODE:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, ARMO-SOLDIER MODE:
482 kph
FLYING, ARMO-DIVER/ARMO-SOLDIER MODE:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, ARMO-BOMBER MODE:
Max level speed : 1930 kph at 18000m (Mach 1.8) /
700 kph at sea level (Mach 0.7)
Stall speed : 250 kph (VTOL rectification possible)
Initial climb rate : over 40000m per minute with boosters
Service ceiling : 35 km (unboosted). Tread can be boosted into orbit

 

STATISTICAL DATA:

HEIGHT:
13.7m / 13.9m in Armo-Soldier mode.
8.5m / 9.6m in Armo-Diver mode.
6.1m / 7.2m.in Armo-Bomber mode.
WIDTH:
19.5m at shoulders in Armo-Diver and Armo-Bomber modes.
8.5 m in Armo-Soldier mode.
LENGTH:
8.00m in Armo-Diver mode.
9.7m in Armo-Bomber mode.
WEIGHT:
29,500 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment.  However the bomb bay if empty can be used to transport additiona cargo.
POWER PLANT:
3 x HBT Cell Fueled Liquid Hydrogen Turbines.
32 HBT canisters (8 4-Paks) which can power the Tread for 250 hours (10 days) flight time.
Delta V:
300  kps internally

 

WEAPON SYSTEMS:

EU-14 and EP-4 can be clearly seen in Armo-Bomber Mode

  • EU-14 TRI-BARREL 80mm GATLING BEAM GUN:
    The primary Armo-Bomber weapon of the Tread, the EP-14 is a internal mounted version of the EP-13 carried by the Legioss. Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second.  This weapon fires 2.4 MJ pulses per barrel in each mode, drawing power from the Tread's main engines.  The gun is mounted internally in the fuselage intake beneath the cockpit.   The center gun is not available when the Legioss and Tread are joined.

     

  • TWO EP-4 SINGLE-BARREL BEAM GUNS:
    The EP-4 is capable of firing particle beams every second and is powered by the aircraft's energizers.  The two guns are mounted internally in the intakes of the leg-mounted main engines.  These weapons can only fire in fighter mode and are usually fired in uinsion with the EU-14

    Tread firing it's EU-35 cannons at the enemy

  • 2 x EU-35 TRIPLE-BARRELED ION PULSE CANNONS:The EU-35 is one of the most powerfull mecha caried weaponry in the Mars Base military, shred most attacking enemies. These weapons are mounted on each forearm and can only fire in battloid mode.  These fearsome weapons are capable of firing 45 times per minute.

     

    Tread firing it's chest missiles

  • 2xMM-10 MULTI-MISSILE SYSTEM: The Tread Armo-Bomber has 40 short range Hammerhead missiles.  The launching ports are two 10-tube launchers in the front chest/fuselage and can fire in all modes.  However, once the Tread and Legioss combine the missiles are no longer available

    Coralsnake meduim missileTread's preparing to fire it's Coralsnake missiles

  • 2xDD-32 MULTIMISSILE SYSTEM: Each launcher has eight medium range Coralsnake missiles.  Eight are ready to fire with one reload per tube.   Launchers are of a pop-up design and are located behind the MM-10 launchers.   These missiles are available in all flight modes and configurations, including when the Legioss and Tread combine.

     

  • A example of Tread underwing ordnance

  • UNDERWING ORDNANCE: Three hardpoints per wing with multiple ordance options.   Available payloads include, but are not limited to the following:

     

  •   WEAPONS/BOMB BAY:
    The Tread can carry a nominal load of 4,000 kg of ordnance; however up to 8,000 kg may be loaded, doubling the existing combat load.

     

  • HAND TO HAND COMBAT:
    If necessary, the Tread can engage in melee combat rather than use a weapon. Despite the limited movement of the Tread's hands, the AB-01 can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

  • STANDARD EQUIPMENT FOR THE AB-01 TREAD:


     

    COMBAT BONUSES FOR OFFICAL AB-01 TREAD ARMO-BOMBER TRAINING:

    COMBAT BONUSES FOR BASIC AB-01 TREAD ARMO-BOMBER TRAINING:

    Note: Those characters with standard Legioss Armo-Fighter automatically have Tread Basic training.

    OPTIONAL Random Hit Locations

    When there is an equal chance of hitting both sides from 1d6

    When there is a preferred side, roll 1d10

     

    Armo-Bomber

    Location Front Back Sides Top Bottom
    Head - - - 01-05 -
    Hands (2) - 01-05 - - -
    (2) Shoulder/Chest Retractable Missile Bays (2) 01-30 - 01-19 06-35 01-15
    Forearm Shields (2) - - 20-29 36-46 16-25
    Upper Arms (2) 31-35 - 30-34 - 26-30
    (1) Top sensor suite - - - 47-49 -
    Upper Legs (2) - - - - 31-35
    Lower Legs (2) - 06-45 35-44 50-64 36-55
    Wings (2) 36-55 46-65 45-49 65-74 56-65
    Bomb Bay (Armo-Bomber Mode Only) - 66-70 - - 66-75
    Rear Thrusters (3) - 71-89 - - -
    Main Body 56-75 90-95 50-80 75-84 76-89
    Reinforced Pilot's Compartment 76-95 - 81-90 85-95 90-95
    EP-14 96-98 - 91-93 - 96-98
    EP-4 99-00 - 94-95 - 99-00
    EU-35 (2) - 96-00 96-00 96-00 -

     

    Armo-Diver

    Location Front Back Sides Top Bottom
    Head - - - 01-05 -
    Hands (2) - 01-05 - - -
    (2) Shoulder/Chest Retractable Missile Bays (2) 01-30 - 01-19 06-35 01-15
    Forearm Shields (2) 31-35 - 20-29 36-55 16-25
    Upper Arms (2) - - 30-34 - 26-30
    (1) Top sensor suite - 06-10 - 56-60 -
    Upper Legs (2) 36-40 11-20 - - 31-40
    Lower Legs (2) 41-55 21-50 35-44 - 41-65
    Wings (2) 56-60 51-55 45-49 - 66-69
    Bomb Bay (Armo-Bomber Mode Only) - 56-60 - - 70-75
    Rear Thrusters (3) - 61-65 - 61-65 -
    Main Body 61-75 66-95 50-80 66-84 76-89
    Reinforced Pilot's Compartment 76-95 - 81-90 85-95 90-95
    EP-14 96-98 - 91-93 - 96-98
    EP-4 99-00 - 94-95 - 99-00
    EU-35 (2) - 96-00 96-00 96-00 -

    Armo-Soldier

     

    Location Front Back Sides Top Bottom
    Head 01-02 - 01-02 01-10 -
    Hands (2) 03-05 01-03 03-05 - -
    (2) Shoulder/Chest Retractable Missile Bays (2) 06-20 06-20 06-15 11-49 01-09
    Forearm Shields (2) 21-30 21-25 16-40 50-59 10-19
    Upper Arms (2) 31-35 26-35 41-45 60-69 20-25
    (1) Top sensor suite 36-40 36-40 46-50 70-79 -
    Upper Legs (2) 41-50 41-50 51-55 - 26-35
    Lower Legs (2) 51-65 51-65 56-75 - 36-66
    Wings (2) 66-67 66-67 76-77 80-81 56-58
    Bomb Bay (Armo-Bomber Mode Only) - - - - 59-62
    Rear Thrusters (3) - 68-75 - - -
    Main Body 68-90 76-90 78-90 82-93 63-90
    Reinforced Pilot's Compartment 91-95 91-95 91-95 94-98 90-95
    EP-14 - - - - -
    EP-4 - - - - -
    EU-35 (2) 96-00 96-00 96-00 99-00 96-00

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