

The following material is an adaptation of mecha from the Japanese TV series GENESIS CLIMBER MOSPEADA, (which became the latter half of Robotech in the U.S.). This MOSPEADA version is derived from two versions designed to fit into the Robotech rpg each given to me by Rick R. Mortis and Rob Daley. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.
CONDOR Mk II
Armo-Soldier
(Version 1.0 - Last Updated: 03/05/98)
RPG Stats by Cyclone (
cyclonekath@geocities.com)
Format by DAVE DEITRICH (deitrich@mediaone.net)
BACKGROUND
The Inbit Invasion of Earth taught humanity several terrible lessons,
that humanity was not alone, and that having the most technologically advanced
armies didn't mean you would win. The Inbit mecha could run circles around
any ground forces that Earth could muster. Mars Base began a crash development
scheme to create human made mecha which could forefill air and ground attack
roles and the Condor was the first combat useable mecha developed. Virtually
every single piece of equipment and systems on the Condor was in the prototype
stage, most which became standard for the Legioss. The Condor roughly resembles
the later Legioss in body shape. However the variable form put forward to solve
the air combat role, was not yet implemented in a combat ready form. To this end
a large booster backpack was created to give the Condor some limited flight ability.
While the Condor was ready and able to go into combat, most Mars Base officers however considered it more a proof of concept mecha. Many of the Condors produced served as training units to give the newly minted Mars Base soldiers a crack at piloting a non-simulation mecha. A small number went on combat trails to see how they really worked against the Inbit. Against small numbers of Inbit, it proved unbeatable, and about half Condors used in the combat tests returned to Mars. The combat data gained proved invaluable in the development of the Legioss. In the planning stages of the First Earth Recapture Mission, the now obsolete Condor was added to the fleet to bolster the Mars Base forces. The Condor had served admirably on Earth, but eventually all Mars Base forces, even the more advanced Legioss's, were overwhelmed. Now only a limited number of Condors remain on both Earth and Mars.
RPG STATS
Vehicle Type:
- One-man Prototype Transatmospheric Armo-Soldier mecha
Class:Condor MBR-12 Mk II
Manufacturer: Mars Base Crash Mecha Design Group
Crew: One Pilot
MDC BY LOCATION:
*Head 50
Hands (2) 30 each
Arms/Missile Launchers(2) 100 each
Lower Arms (2) 100 each
Legs (2) 150 each
**Main Body 250
Rear Thrusters 50
EP-12 Gun pod 150
***Thruster Pod 200
*Destroying the head of the Condor will destroy all the mecha’s radar, communications and sensors. The mecha is now -2 to strike, parry and dodge.
**Destroying the main body will shut down the mecha.
***Destroying the thruster pod will disable the extra engine systems. The Condor can shed the damaged pod and continue function normally.
SPEEDS:
- RUNNING:
158 Kph
LEAPING:
300 meters
FLYING:
385 Kph
FLYING(WITH BOOSTER PACK):
1200 Kph (approx Mach 1)
STATISTICAL DATA:
- HEIGHT:
8.2 m
WIDTH:
5.0 m
LENGTH:
5.4 m
WEIGHT:
25.7 metric tons
PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small 24" x 24" x 12" compartment behind pilot's seat for personal belongings.
POWER PLANT:
2 x Liquid Hydrogen fuel turbines using 16 standard HBT cells have a life of 250 hours(10 days) of constant use. An optional external booster engine pod can be attached to the back. The two engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before fuel burnout. Typically, this pod was employed when the mecha was used for fast raids.
WEAPON SYSTEMS:
- EP-12 80MM TRI-BARREL GATLING BEAM GUN:
This is the primary weapon of the Condor able to fire 240 rounds per minute. The barrels can be fired in sequence, or in one full power burst, with a rate of fire of 80 salvos per minute. This was the prototype for what became the EP-14, the Legioss's gunpod.
- PRIMARY PURPOSE:
Assault
- SECONDARY PURPOSE:
Defense
- RANGE:
4000 feet (1200 m)
- DAMAGE:
Does 4D12 M.D. for a short burst, 1D4x10 M.D. for a long burst or 2D8x10 M.D. for a full melee burst.
- RATE OF FIRE:
Equal to the number of combined attacks of the pilot.
- PAYLOAD:
400 rounds per clip equals 40 short bursts, 20 long bursts, or 10 full melee bursts. Additional ammo clips can be inserted, but exchanging clips requires 2 melee actions. Two spare clips are stored in each leg.
- MM-42 Multi-missle system:
The main claim to fame of the Condor, 42 variable warhead, short range homming missiles, more than any other fighter at that date. Eight are located in each shoulder; another 10 can be loaded in the left arm missile racks, and 8 can be loaded into the missile racks on each leg. Also 6 more missiles can be mounted under the chest blocks, much like on the Legioss.
- PRIMARY PURPOSE:
Assault
- SECONDARY PURPOSE:
Anti-Aircraft
- MISSILE TYPE:
Standard RDF/REF short-range missiles usually high explosive, armor piercing or plasma.
- RANGE:
Varies with missile type.
- DAMAGE:
Varies with missile type.
- RATE OF FIRE:
One at a time or in volleys of two, four, eight, sixteen or all. The number of volleys a character can fire per melee is equal to his/her combined hand to hand attacks.
- PAYLOAD:
A maximum of 42 short-range missiles. Mini-missiles, medium or long range missiles can not be used.
- HAND TO HAND COMBAT:
If necessary, the pilot of the Condor can engage in melee combat rather than use a weapon. The Condor is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Punch: 1D6 M.D.
- Body Block/Tackle: 1D6 M.D.
- Kick: 1D4 M.D.
- Leap Kick: 2D4 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
- Tear or Pry with Hands: 1D6 M.D.
STANDARD EQUIPMENT FOR THE CONDOR:
- COMBAT COMPUTER W/HUD DISPLAYS:
The Condor is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Condor is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
- COMPUTER LINK-UP SYSTEM(Optional)
Early versions of the Condor also featured a computer link-up
system which gave constantly updated reports on all the mecha's systems to alert the designers to any possible faults
with it's own dedicated transmitter.
- FUEL CAPACITY:
The Condor runs off 16 HBT cells, in much the same manner as the Legioss. Typically, the Condor will last about 200 operational hours (10 days) before cell replacement. Constant leaping or flying will not wear out the cells quicker, as the Condor uses dedicated cells to power it’s thrusters. Normally, the condor will alert its pilot when power is running low.
- EXTERNAL AUDIO PICKUP:
Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS:
Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
- LASER TARGETING SYSTEM:
Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER:
Range: 4000 feet (1812 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR:
200 mile (321 km) range and can track 35 targets simultaneously within that range.
- RADIO/VIDEO COMMUNICATION:
Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- STANDARD SURVIVAL KIT:
All Condors come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, a side arm, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- INDEPENDENT OXYGEN SUPPLY AND CIRCULATORY SYSTEM:
Automatically engages in an oxygenless environment or when toxic gases are sensed. Can recirculate breathable air for up to six weeks before getting stale.
- HEATING AND COOLING SYSTEM:
Regulates the temperature of the pilot's compartment. And includes a small refrigeration unit for preserving food, water and specimens. Refrigerator is approximately 26 inches wide.
- VOICE ACTIVATED LOCKIGN SYSTEM:
An automatic locking system seals the destroid's access hatch. A six digit spoken code will open the hatch. A manual keypad is provided in case of system failure.
- EJECTOR SEAT:
The reinforced crew compartment of the Condor is equipped with ejection seats in case of emergency.
COMBAT BONUSES FOR Mk II CONDOR TRAINING:
BASIC CONDOR TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels six, and twelve.
- +1 to strike at second level
- +1 to parry at second level
- No dodge
- +1 to roll with a punch or fall with an impact, reducing damage by half
- No kick
- No leap dodge
- No leap kick
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED CONDOR COMBAT TRAINING
- Advanced training for pilots specializing in the Condor.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten.
- +2 on initiative.
- +2 to strike
- +3 to parry
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN
Back to the Index Page
Genesis Climber MOSPEADA (R) is the property of Artmic Stuidos. Robotech (R) is the property of Harmony Gold.
This document is in no way intended to infringe upon their rights.
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