
Gamo
Unit Command/Heavy Combat Mecha
The Gamo represents a major improvement in Inbit mecha design. Even the Second generation mecha were merely upgraded first generation designs. The Gamo was designed to overpower the troublesome Ride Armor often used to great effect by human resistance units. The Gamo has heavy armor that Ride Armor weapons just seem to bounce off.
The Gamo's own main weapons are large twin heat cannons which can quickly take down Ride Armors with single hits and savage larger mecha. Two small plasma cannon, much like those used by the Iigau, provide backup support.
The Gamo was a clear example that the Inbit were turning the tide against the human resistance forces, and was only a taste of the deadly Gosu. Ride Armor units often had to combine their attacks to slowly damage the Gamo's armor, another tactic is to bury and trap the Gamo under rubble. The Legioss often had little to fear from a Gamo, dodging out of the way of it's heat beams and striking from it's undefened rear.
Dimensions:
- Length: 9.1 m
- Width : 9.5 m
- Height: 10.1 m
- Weight: 26.5 metric tons
Type:
- Inbit Unit Commander/High Level Combat mecha.
Type:
Propulsion:
- 2 vectorable thruster ports, power unknown.
- Fuel capacity: Unknown.
Performance:
- Maximum level speed
(Earth-type atmosphere) : 725 kph- Minimum speed : 0 kph (hover)
- Reconnaissance speed (typical): 96-240 kph
- Maximum running speed : 112 kph
- Energy endurance : Unknown.
Sensor Systems:
- Visual (low spectral resolution) capable of up to 4x magnification. Night vision optics arealso provided, but suffer even more from the poor spectral resolution.
- Energy Sensors, providing detection and tracking of active Hydrogen-fueled turbines and other energy sources. For detection of a high-power Legioss Armo-Fighter, good resolution extendsout to 3km, fair resolution out to 6km, and poor resolution out to 16.8km. A Ride Armor at four percent of thesedistances, and a Gallant rifle at about one percent of these distances.
- External audio pickup
- Short-range ultrasonic motion trackers.
Note: Inbit pilot can communicate telepathically out to 600m.
Weaponry:
- Two heat cannons; one on each shoulder. Fires a high-intensitylaser beam used to melt the target. Continuousbeam is sustainable for up to three seconds. Both cannons fire together, and can be aimed at the same point on a target for increased penetration, or the beams can remain parallel, for more extensive damage.
- Two plasma pulse cannons under the chin. Designed as backups to the main cannons. Each capible of firing 16 shots per minute.
- Two three-taloned claws on arms
Armor:
Full protection against chemical and biological warfare, radiation shielded. Armor will stop all grenade/shell/mortar fragments and energy beams
originating from hand-held weaponry. Excellent resistance against heavier weaponry. The thickness of the armor makes it nearly impenetrable for the weapons commonly carried by Ride Armors.
Total armor protection is many times that of the Iigaa. The weak point, like most other Inbit mecha is its sensor eye, which still is weakly armored, and can be destroyed by just one hit, often killing the pilot inside.
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Genesis Climber MOSPEADA (R) is the property of Tatsunoko Productions/Artmic Studios. Robotech (R) is the property of Harmony Gold.
This document is in no way intended to infringe upon their rights.
Last Updated: Sunday, May 26th 2002 - 10:29 AM
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