

Revised
Invid Mecha
Stats
General Note about all Inbit Mecha
The various Stages of Inbit look like the mecha they pilot. The Iigaa and Iigau is
piloted by Stage One Inbit. The Gurab and Gurab Second is piloted by Stage Two Inbit.
The Protector by only Stage Three Inbit and the Pincer by Stage Four Inbit.
The Gosu can only be piloted by Stage Five Inbit, the Solugi humanoid form.
Unlike the Mars Base mecha, Inbit mecha have no need for internal fuel due to their design, they derive
their power from the Inbit race as a whole.
A Note on the Energy Sensor
The sensor can detect a high-power Legioss or TREAD with good resolution (can see right through
buildings and earth, tell each mecha apart by the shape of the energy in the form of the mecha)
extends out to 3km, fair resolution (can usually see through building, objects and earth, but
can only see mecha as a large dot of energy) out to 6km, and poor resolution (can only see if
in the open air and the energy source appears as just a tiny dot) out to 16.8km. A Ride Armor
at four percent of these distances, and a Gallant rifle at about one percent of these distances.
Iigaa (Scout)
A standard light Inbit combat mecha, the Iigaa has no ranged weaponry and can only attack with it's claws.
| Location |
Iigaa |
| Sensor Eye |
10 |
| Main Body |
35 |
| Rear Thruster |
25 |
| Claws (2) |
10 |
| Forearms (2) |
25 |
| Upper Arms (2) |
15 |
| Feet & Lower Leg |
20 |
| Upper Leg |
10 |
Speeds:
- Running: 40 mph (64 kmph)
- Leaping: 100 ft (30.5 m)
- Flying: 2345 mph (3772 kmph) which is maximum of Mach 3.5 and has 50 meter ceiling. Usual reconnasissance flying speed is around 60 mph (96 kmph) to 150 mph (240 kmph).
Statistical Data:
- Height:8.3 ft (2.5 m)
- Width:12.3 ft (3.75 m)
- Length:10.7 ft (3.25 m)
- Weight:4.5 Tons
- Physical Strength:Equal to a P.S. of 40
Weaponry:
- Hand to Hand Combat: The only weapons the Iigaa has is it's two claws. The Iigaa is reasonably agile and can execute most
typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with
impacts, etc.
DAMAGE:
- Punch/Claws: 1D4 M.D.C.
- Claw Slash: 1D6 M.D.C.
- Ram: 2D6 M.D.C. But it counts as two attacks
- Suicide Ram: 5D6x10 M.D.C.!
However, it uses up all attacks per melee and there is a 70% chance of destruction of the Iigaa.
- Claw Crush: 2D6x10 M.D.C per melee! To grab on to target uses up all attack per melee, but the Iigaa can continue crushing the target until it's knocked off. Only targets with P.S. of 50 or higher can shake the Iigaa off by making a success piloting roll.
- Stomp: 1D4*3 . (only effective against small objects)
Iigaa Booster (Scout Booster)
The Iigaa Booster is virtually the same as the stand Iigaa except it's legs have been replaced with a large rocket thruster, turning the mecha into a high speed interceptor.
The Iigaa Booster like the more ground based Iigaa, has no weapons apart from it's claws forcing the Iigaa Booster to suicide ram most targets.
| Location |
Iigaa Booster |
| * Booster Main Body |
120 |
| ** Side Thrusters (2) |
20 |
| ** Main Thrusters |
100 |
Note:
*Depleting the M.D.C of the boosters main body will cause the Iigaa Booster to explode.
**Destorying both small thrusters will reduce this by 25% and -1 dodge. Destruction of the main thruster will reduce speed by 75% and -3 to dodge. If both sets of thrusters are destoryed, the Iigaa Booster is floating dead in space.
Speeds:
- Flying: A maximum of Mach 8 in space.
The Mach 6 in a Earth type atmosphere, but is rarely used in that enviroment.
Statistical Data:
- Height:8.3 ft (2.5 m)
- Width:12.3 ft (3.75 m)
- Length:10.7 ft (3.25 m)
- Weight:4.5 Tons
Weaponry:
Iigau (Armoured Scout)
The Iigau is a second generation, energy weapon equipped version of the Iigaa, that replaced the earlier version.
| Location |
Iigau |
| Pulse Cannon (2) |
15 each |
Speeds:
- Running: 40 mph (64 kmph)
- Leaping: 100 ft (30.5 m)
- Flying: 2345 mph (3772 kmph) which is maximum of Mach 3.5 and has 50 meter ceiling. Usual reconnasissance flying speed is around 60 mph (96 kmph) to 150 mph (240 kmph).
Statistical Data:
- Height:9 ft (2.5 m)
- Width:12.3 ft (3.75 m)
- Length:10.7 ft (3.25 m)
- Weight:4.5 Tons
- Physical Strength:Equal to a P.S. of 40
Weaponry:
- Twin Pulse Beam Cannons: Mounted on the top of the Iigau. They can be fired at seperate targets, but are almost always fired together. The cannons can move up and down in a 90 degree arc of fire.
- Primary Purpose: Assault
- Range: 4000ft (1200m)
- Damage: Single Blast: 1D6 M.D.C.
Dual Blast: 2D6 M.D.C.
Dual Bursts: 4D6 M.D.C.
- Rate of Fire: All types fire take one attack each.
- Payload: Unlimited
- Hand to Hand Combat: The Iigau can also engage in hand to hand combat and does same moves and damage as the Iigaa
Gurab (Trooper)
| Location |
Gurab |
| * Sensor Eye |
10 |
| ** Main Body |
80 |
| Claws (2) |
50 |
| Forearm (2) |
70 |
| Upper Arms |
30 |
| Legs (2) |
80 |
| Feet Talons (4) |
20 |
| Rear Thruster |
40 |
Speeds:
- Running: 60 mph (96 kmph)
- Leaping: 30 ft (9.1 m)
- Flying: 300 mph (482 kmph) and has a 10,000 foot (3048m) ceiling.
Statistical Data:
- Height:16.6 ft (5 m)
- Width:13 ft (4 m)
- Length:15 ft (4.6 m)
- Weight:15 Tons
- Physical Strength:Equal to a P.S. of 60
Weaponry:
- Hand to Hand Combat: The only weapons the Iigaa has is it's two claws. The Iigaa is reasonably agile and can execute most
typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with
impacts, etc.
DAMAGE:
- Punch/Claws: 1D6 M.D.C.
- Claw Slash: 1D6x2 M.D.C.
- Ram: 3D6 M.D.C. But it counts as two attacks
- Stomp: 1D6 M.D.C. (only effective against small objects)
Gurab Second (Shock Trooper)
| Location |
Gruab Second |
| * Sensor Eye |
10 |
| ** Main Body |
80 |
| Plasma Cannons (2) |
60 |
| Claws (2) |
50 |
| Forearm (2) |
70 |
| Upper Arms |
30 |
| Legs (2) |
80 |
| Feet Talons (4) |
20 |
| Rear Thruster |
40 |
Speeds:
- Running: 60 mph (96 kmph)
- Leaping: 30 ft (9.1 m)
- Flying: 300 mph (482 kmph) and has a 10,000 foot (3048m) ceiling.
Statistical Data:
- Height:16.6 ft (5 m)
- Width:13 ft (4 m)
- Length:15 ft (4.6 m)
- Weight:15 Tons
- Physical Strength:Equal to a P.S. of 60
Weaponry:
- Twin Plasma Cannons: Larger and more powerful than those of the Iigau, they are in seperate units mounted on the shoulders. The cannons can rotate on a 90 degree arc of fire up and down.
- Primary Purpose: Assault
- Range: 4000ft (1200m)
- Damage: Single Blast: 2D6 M.D.C. Dual Blast: 4D6 M.D.C. Dual Burst: 6D6 M.D.C.
- Rate of Fire All
- Payload: Unlimited
- Hand to Hand Combat: The only weapons the Iigaa has is it's two claws. The Iigaa is reasonably agile and can execute most
typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with
impacts, etc.
DAMAGE:
- Punch/Claws: 3D6 M.D.C.
- Claw Slash: 2D6 M.D.C.
- Ram: 4D6 M.D.C. But it counts as two attacks
- Stomp: 1D6 M.D.C. (only effective against small objects)
Gamo (Pincer Command Unit)
| Location |
Gamo |
| * Sensor Eye |
20 |
| ** Main Body |
170 |
| Heat Cannons (2) |
100 |
| Mini Plasma Cannons (2) |
15 |
| Claws (2) |
30 |
| Arms (2) |
80 |
| Legs and Feet (2) |
100 |
| Jet Thrusters (2) |
50 |
Speeds:
- Running: 70 mph (112 kmph)
- Leaping: 30 ft (9.1 m)
- Flying: 722 mph (1162 kmph) which is maximum of Mach 1.1 and has 4 mile ceiling. Usual reconnasissance flying speed is around 60 mph (96 kmph) to 150 mph (240 kmph).
Statistical Data:
- Height:26 ft (10.1 m)
- Width:22 ft (9.5 m)
- Length:21 ft (9.1 m)
- Weight:24.5 Tons
- Physical Strength:Equal to a P.S. of 50
Weaponry:
- Twin Heat Cannons: Large and powerful weapons which fire directed beams of heat, melting targets.
They can either fire twin beams or both cannons firing a combined single beam, but both fire at the same time. The cannons nozzles can move a slight 30 degree angle, but the cannons themselves are fixed in postion so the gamo most move to switch targets.
- Primary Purpose: Assault
- Range: 4000ft (1200m)
- Damage: Dual Blasts: 3D6 M.D.C. Long Blast: 2D6x10 M.D.C. Concentrated Melting Blast: 4D6x10 M.D.C.
- Rate of Fire Equal to hand to hand attacks per melee. Dual blast counts as one attack, long blast counts as two attacks, and concentrated takes all melee attacks
- Payload: Unlimited
- Twin Mini-Plasma Cannons: Twin small plasma cannons mounted on either side of the Gamo's sensor eye, much like those of the Iigau.
- Primary Purpose: Assault
- Range: 4000ft (1200m)
- Damage: Single Blast: 2D6 M.D.C. Dual Blast: 4D6 M.D.C. Dual Burst: 6D6 M.D.C.
- Rate of Fire Equal to hand to hand attacks; 4 single or dual burts/blasts
- Payload: Unlimited
- Hand to Hand Combat: The Gamo has two large powerful arms with three quite small grasping claws, making it a poor worker, but great brawler.
DAMAGE:
- Punch: 2D6 M.D.C.
- Claw Crunch: 1D4 M.D.C.
- Kick: 3D4 M.D.C.
- Ram: 3D6 M.D.C. But it counts as two attacks
- Stomp: 2D6 M.D.C. (only effective against small objects)
Gosu (Royal Command Battloid)
The final Ibit mecha developed and designed for the Solugi humanoid Inbit.
| Location |
Gosu |
| * Head |
50 |
| Rear Thrusters (2) |
100 each |
| Missile Pods (2) |
60 each |
| Main Body |
250 |
| Plasma Cannon Forearm (Right) |
150 |
| Shield Forearm (Left) |
150 |
| Upper Arm (2) |
70 each |
| Hands (2) |
40 each |
| Legs and Feet (2) |
200 each |
Speeds:
- Running: 70 mph (112 kmph)
- Leaping: 50 ft (15.2 m)
- Flying: 1340 mph (3772 kmph) which is maximum of Mach 2 and has 50 meter ceiling. Usual reconnasissance flying speed is around 60 mph (96 kmph) to 150 mph (240 kmph).
Statistical Data:
- Height:29 ft (8.8 m)
- Width:113 ft (4 m)
- Length:12 ft (3.6 m)
- Weight:23 Tons
- Physical Strength:Equal to a P.S. of 40
Weaponry:
- Arm Plasma Cannon: The Gosu's main weapon, it fires plasma discs much like other Inbit plasma guns, but with a much higher damage level and rate of fire. Roughly equal to the Legioss's EP-13 gunpod.
- Primary Purpose: Assault
- Secondary Purpose: Anti-missile
- Range: 1200 m
- Damage: 4D6 MD
- Payload: Unlimited
- Bonus To Strike: +2 at al times. Also add the strike bonus from the energy targeting
system when shooting at an energy using target.
- Missile Pods (2): Though they often play a secondary role to the main plasma cannon, the Gosu carries 48 short range missiles, split between launchers on the back of the Gosu's thrusters. Main used to meet and defeat other SRM's launched at the Gosu it's self.
- Primary Purpose: Assault
- Secondary Purpose: Anti-missile
- Range: 1200 m
- Damage: 4D6 MD
- Payload: Unlimited
- Bonus To Strike: +2 at al times. Also add the strike bonus from the energy targeting
system when shooting at an energy using target.
- Head Mounted Plasma Cannon: As a final weapon, the Gosu has a small plasma cannon mounted in the center of the mecha's head. Limited effectiveness compared to most Inbit weaponry.
- Primary Purpose: Assault
- Secondary Purpose: Anti-missile
- Range: 1200 m
- Damage: 4D6 MD
- Payload: Unlimited
- Bonus To Strike: +2 at al times. Also add the strike bonus from the energy targeting
system when shooting at an energy using target.
- Hand to Hand Combat: The Gosu has two large, four fingered hands usefull for grasping objects or operating simple equipment. The Gosu is not quite the equal of the Legioss in hand to hand, lacking the range of motion.
DAMAGE:
- Punch: 2D6
- Kick: 2D4
- Throw: 2D4 + target loses 1 attack/melee
- Full body thump: 2D8 (Two attacks)
- Leap kick: 2D6
The RCB possibly has a number of addtional sensors, based on the footage from
"Metamorphosis" where they are able to track radio emissions.
Protector (Enforcer)

Just like the Ride Armors, the Protector is a light combat unit and often serves as a mouthpiece for the Refles to interact with humans.
Their effectiveness in combat is questionable is as we see both Yellow and Rei basicly
take these down with a couple of hits from their pistol mode Gallants.
| Location |
Protector |
| * Head/Sensor |
10 |
| ** Main Body |
20 |
| ***Hands (2) |
2 |
| ***Forearms (2) |
5 |
| ***Upper arms (2) |
10 |
| ***Legs (2) |
15 |
| Jet thruster (rear) |
10 |
| Energy Rifle |
5 |
| Energy Shield |
50 |
*Destruction of the sensor eye/head will go straight through, killing the Inbit inside
**Depleting the M.D.C. of the main body will cause the Protector to Explode.
***These are small targets, attackers are -3 to hit on a "called shot". Destroying these
locations will open up the pilot to physical (SDC/hit point) damage.
The Protector is coloured Off-green-white for Urban Enforcer Units and Dark blue-white for
Hive Guards.
Speeds:
- Running: 30 mph (48 kmph)
- Leaping: 30 ft (9.1 m) without boosters or 100 ft (30.5 m) up or across with boosters.
- Flying: 200 mph (321 kmph) and has a 6000 ft meter ceiling. Very energy intensive and rarely done.
Statistical Data:
- Height:? ft (2.10 m)
- Width:? ft (1.20 m)
- Length:? ft (0.90 m)
- Weight:0.226 metric Tons
- Physical Strength:Equal to a P.S. of 40
Weaponry:
- Energy Rifle: Large, bazooka shaped energy rifle the main heavy weapon carried by the Protector. When in use it's attached to the right arm, drawing it's energy from the Protector's armor.
- Primary Purpose: Assault/Defense
- Range: 2000ft (609 m)
- Damage: Single Blast: 1D6 M.D.C. Single Blast or 5D6 M.D.C. for long burst
- Rate of Fire Equal to hand to hand attacks; 3 single blast or burst
- Payload: Unlimited
- Mini-Forearm Lasers: Small concealed lasers mounted in both forearms, mainly used against light enemies (unarmored infantry, light vehicles).
- Primary Purpose: Defense
- Range: 500ft (152m)
- Damage: Single Blast: 2D6 M.D.C. or Burst: 3D6 M.D.C.
- Rate of Fire Equal to hand to hand attacks; 3 single blasts or burts
- Payload: Unlimited
- Hand to Hand Combat: The Protector has two large, three fingered claws usefull for grasping objects or operating simple equipment. As a hand to hand combatant, the Protector is quite woodern and stiff.
DAMAGE:
- Punch/Claws: 1D4 M.D.C.
- Claw Slash: 1D6 M.D.C.
- Claw Crush/Squeeze: 1D4 M.D.C. Can only be preformed on very small mecha (Ride Armor) or humans. To grab on to target uses up all attack per melee, but the Protector can continue crushing the target until it's knocked off. Only targets with P.S. of 30 or higher can break free of the Protectors grasp by making a success P.S. roll.
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