
After the almost complete failure of the Second Earth Recapture, Mars Base sciencists realised that somehow the Inbit could detect and track the energy and heat produced by active hydrogen fuel based engines used by every section of the Mars Base military. Unable to change to another fuel source, they tried to develop a system of shielding the energy emissions. They succeded, but the high cost of the Dark Stealth System ment that only a tiny 15% of the Third Earth Recapture Mission's mecha could be equiped with it and they organized these into crack first strike groups that would soften up the enemy defenders then force their way into Reflex Point it's self. After it was decided that this Recapture Mission would be the last, with the creation of the Neutron S Missiles to ensure the defeat of the Inbit, the planners realised that many of the pilots would have second thoughts about being a sucide assination squad with only being at the center of the biggest nuclear explosion humanity has ever known to look forward to if they failed at their mission.
Looking for a possible soultion while the Dark Legioss's underwent testing, using drone versions like the original Legioss program, they realized that the drones could undertake the mission and continue fighting with no fear from the Neutron S Missiles or overweling odds. Unlike the original Legioss drones the Jagd, what the shadow drone was now named, would feature vastly improved sensor systems more suited to heavy combat. However the addition of these systems on the shoulders, where the legioss normally mounts missiles launcher, ment that the launcher had to be moved onto another location. They were placed on both sides of the Jagd's chest, much like the GR-104 launchers on the VR-041 Blowserpior, and the increased room allowed an increase from 8 to 12 missiles on each side. The Jagd also carries the deadly new EU-13 Destablizer, able to punch through Inbit mecha and force fields with equal ease.
The Jagd's main proccessor is the most highly advanced AI system yet produced. While called an AI, the proccessor
is more akin to a computer that eumlates the more simple functions of the human mind and still requires some form of imput to function. While it lacks fear of death, it also lacks human drive and the ability to second guess the enemy and the Jagd's were usually teamed in groups of three to a Dark Legioss to give it a constant push in combat. The Jagds could continue with the destruction of their leader, but they became came sluggish as they had to proccess larger amounts of info on their own. It is not known how many Jagd's actually made it into Relfex Point, but one squad and their leader were encountered by Slozy, Yellow Belmont and Stick Bernard as they tried to escape the hive. While good against the lower stages of Inbit mecha, the Jagd had no chance against human style cunning and they were attacked from behind and destoryed in seconds. The sheer cost and complexity of the Jagds' main proccessor and the dark stealth system ment that no more Jagd's were produced after the end of the Third Earth Recapture Mission.
| Armo-Fighter | Armo-Diver | Armo-Soldier | |
|---|---|---|---|
| Total Length : | 10.25m | 8.00m | 5.25m |
| Total Height : | 4.60m | 5.72m | 8.75m |
| Total Width : | - | 4.84m | 4.84m |
| Total Wingspan : | 8.20m | - | - |
| Total Weight: | 16.9 tons (metric) full combat weight | ||
Armo-Soldier Mode:
The primary weapon used in Armo-Fighter mode, 54 inboard variable warhead, short range homing missiles, provide the Jagd with a almost unrivaled punch. The Jagd differs
from the Legioss in not having missiles on the shoulders.
A secondary strike weapon in Armo-Soldier mode. The GR-12 was added to make up for the loss of the missiles normally stored in the Legioss's shoulder pods. These launchers are mounted in chest area of the Jagd much like the
GR-104 launchers on the Blowserpior and features 12 missiles per the launcher, 24 total.
EU-13 Destabilizer Gun Pod.
