Back to IndexPrevious |  Next

GCM RPG Conversion Rule Changes
for the
Silhouette System

The Silhouette rule system is both easy to play and learn while very realistic, has great vehicle creation rules and also being slightly anime based as well makes it perfect for Mospeada.

What you need to play:
One of the two mecha based Silhouette games produced by Dream Pod 9, the ground based Heavy Gear or the space based Jovian Chronicles



Note: The following is simply an adjustment of certain rules that may be found in the Jovian Chronicles or Heavy Gear rulebooks and or supplements. Many are altered from their original form in order to bring it closer to what we see in the series, and to take account for the somewhat ludicrous speeds that the Armo-Fighters are capable of achieving. It is recommended that you use these adjustments in order to maintain simplicity and or play balance, but of course the choice is up to you.

One last point, these were writen based off rules presented in Jovian Chronicles and I don't know how compatable with Heavy Gear they will be. As always any problems, email me.



MECHANIZED ACTION

  • PERKS, FLAWS, & WEAPON CHARACTERISTICS (Jovian Chronicles P. 170)


    Back to the GCM RPG Conversion page
    Back to IndexPrevious |  Next