Creating and Improvising Stories for Children

There are lots of easy ways to improvise and create stories for children. This is something that most of us have had quite a bit of experience with when we were children ourselves. It was easy then and it can be easy now.

What would make it easy now?

  1. Don't worry about content. It'll look after itself if you say 'Yes' to ideas.
  2. Keep your mind on the story structure
  3. Use association and reincorporation
1) Content
How do you get some content without worrying about it? There are lots of ways. Here's a few ideas for getting someone or something else to worry about content so you can relax and enjoy playing with what comes up.
  • Retell a story that a child has given you to work with e.g.
    "When we were at Fraser Is last time we saw a dingo. It came near our camp. Daddy said it wanted our food. I shooed it away and it ran into the bush."
    This can be retold as:
    "Once upon a time a very brave girl called Rebecca went on a long trip to Fraser Is." etc.
  • Build up a story from an incident that a child gives you by asking for details e.g. "Look. I hurt my finger." "Oh. How did you do that?" "It got squashed in the car door." "Did it hurt much?" etc.
    This can be retold as:
    "Once there was a boy called Peter. One day when he was just getting out of his mother's car his finger got squashed in the door. It hurt a lot. Peter's mother picked him up and took him up into the house to the bathroom." etc
  • Start a story and get the children to provide the content which you then incorporate into an ongoing story structure e.g.
    "Once upon a time there was a tiny little . . . . . ?"
    "Mouse."
    "And this tiny little mouse was lying in the sun just outside its mouse hole one day when it saw a huge?"
    "Elephant." etc.

As adults we often make it hard for our selves by trying to get it right or making sure that the content is ideologically sound or interesting or grammatically correct or logical. These are all distress related fears that get in the way of our playing with the story and being in a creative process.

You can help you and your audience get into a playful frame of mind by playing some games or singing some silly songs first. The magic words - 'Once upon a time' - are an incantation, an invitation to suspend logical belief and enter the world of fantasy and fun. You can decide to get into the habit of leaving all worries behind you when you hear those words. Forget about where the story is going to. If you and your audience are improvising and having fun the process will look after content and you can trust your subconscious to not create anything that might embarrass you later.

2) Story structure
What is a story? What is the narrative form? A story is not just a sequence of events that can be described or narrated. That would be boring and would not be recognised as a story. To be a story the sequence needs a structure that allows us to recognise it as a story. Story structures include:

  • Beginning, middle, end,
  • Sequence stories,
  • Journey stories
Story structures exist to give us a framework to work with. Structure makes improvising easier. A very useful structure is that of Character, Setting, Problem and Resolution.

Begin with the incantation or introduction eg 'Once upon a time.' Now add a character. 'There was a very, warty brown toad.' The story has begun. To keep going describe the character a little, describe the setting, introduce another character and describe it , then a problem, then resolve it and find an ending. Easy peasy. Just practice it.

A lot of stories, oral or written, use this structure. Long stories often use the structure in multiples. The character solves one problem and then a second problem is introduced probably along with another character or setting. The good old serials at the Saturday matinee would always end with the hero faced with an apparently insoluble and deadly problem but we always wanted to return next Saturday to see how he or she would resolve it and live to triumph in the next story.

Of course you don't have to start with a character. You could start with a setting - "Once upon a time there was a swamp that bubbled and hissed and belched strange, orange, green and grey smelly gases." You could start with a problem - "Once upon a time darkness ruled the earth and all the animals had to walk and hop and slide carefully around on the ground so they didn't bump into each other or into the trees and mountains." It doesn't really matter where you start if you know that all you have to do is add in the other components of the narrative structure and you'll have a story. You can experiment giving one part more attention eg setting, or problem/resolution, etc. This gives a different feeling to your stories.

3)Saying yes
You can ask your audience to help you provide the different elements as above. This is great fun because no one knows what is going to happen next and everyone enjoys it as you magically incorporate their suggestions into the story. The magic is provided by the story structure above, your always saying Oooh! Yes! Thaaankyoouu! to any offering, and the processes of association and reincorporation below.

Saying yes to any offering turns the unexpected from a difficulty into an opportunity, a gift. For example someone once asked me in a workshop what happens if the storyteller says - "Once upon a time there was a tiny, little . . . . . ?" and someone in the audience says - "Elephant!"

Well we can make it hard and try to say - "No. It only looked like an elephant because it - blah, blah, blah." or we can accept the gift and say - "Yes! That's right. It was a tiny little elephant. It had a tiny, little trunk, and tiny, little ears."

The audience will like the fact that you overcame an apparent difficulty and at the same time were generous and accepting towards someone's offering no matter how cheeky or unaware. Paradoxically, the weirder the characters or, the more widely differing they are, the easier it seems to be to create a story and have it be interesting for an audience.

4) Association and reincorporation
These are essential parts of making a story interesting and satisfying. Association is the process of linking character with setting and character with character. For example -

'Once upon a time there was a man walking around the shores of a lake. On the top of a hill on an island on the lake there was a beautiful woman leaning out of a window of a house. In a boat a fisherman cast his nets into the water.'

So far these are quite separate elements. They haven't related together at all and really the story hasn't started. As soon as we have some interaction between two of the characters (or one of the characters and the setting) then the story can begin. Here's one possibility. See how many you can think of.

'The woman turned towards the fisherman and called out, "Peter there's a stranger on the shore. Pull in your nets and row over to him and offer him a fish."'

Reincorporation is both satisfying and often necessary in a story when a character or object introduced early into a story but left out of subsequent action is brought back into the story at an opportune moment. For example, if, in the above story, the fisherman and the stranger go off on some wild adventure and are both captured and turned into stone by an ogre, your audience will be either aching for you to bring the woman back into the story to rescue the two men or, if they hadn't thought of it, they will be pleasantly surprised when you do it anyway.

Reincorporation can be a satisfying ways of ending a story. Ending a story where it began gives a pleasing circular structure to the story. Children love reincorporation as well.

There is a good discussion about association and reincorporation in 'Impro' by Keith Johnstone, (Methuen,1981) in the chapter on 'Narrative Skills'.

Just doing it
The main thing with creating and improvising stories is to give it a go. It's is most satisfying when you work with someone else or with an audience. I like to create a story with one group and then tell it to the next group to inspire them to create their own with me. One thing to watch out for is 'being smart'. The whole process works so much better when you relax and follow the threads. 'Trying' to create something 'clever' usually ends up giving a clumsy or affected feel to the story.


Summary
Don't worry about content. It'll look after itself if you say 'Yes' to ideas.
Keep your mind on the story structure
Use association and reincorporation


© 1998 Daryll Bellingham. One copy of the above notes are available for your personal use for developing your storytelling skills. If you would like to copy, distribute or publish them whole or in part please seek my permission.

 

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Daryll Bellingham, Storyteller
P.O. Box 5300, West End, Q4101, 
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All contents copyright © 2001, Daryll Bellingham. All rights reserved.
Revised: 18th February,2002
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