Gong
Catalogue
listings suitable for Trolls
Packs EGP02
Individual codes - EG34-36, 10, 46, 73
What
you need to know about Trolls
Trolls
are three-metre tall humanoids whose bloodthirstiness is matched only by their
stupidity. Famous as raiders and plunderers, many cities have been
content to bribe them rather than risk siege or battle.
Troll
armies were semi-organised mobs of club wielding infantry.
An early impetuous charge of the Trolls could sweep away enemy, however
Trolls could be undone by enemy skirmishers goading them into rash charges. Troll raiding forces could include smaller swamp demons,
hairy humanoid things and trained pet wolves.
Hairy
men are bigfoot-like, swamp demons are humanoids with birdlegs and clawed hands
- why these co-operate with Trolls remains a mystery.
Trolls
were unarmoured, and mostly unclad, but thick skinned - ranging in colour from
browns to olive - some trolls wore bits of captured kit.
DBFi
Style Army list
Dry.
Ag 3. Rv, M, Rgo, H (G), H (S), BUA, E, V.
C-in-C as
troll @ 19AP 1
Ally-general as above @ 14AP
1-3
Trolls - Irr Behemoth (I) @ 9AP 12-60
Trained wolves - Irr Beasts (I) @ 3AP or all Irr LH (I) @ 3AP
0-4
Giant hairy men - Irr Lurker (O) @ 2AP
0-2
Swamp deamons - Irr Wb (F) @ 3AP or all Irr Sneaker (O) @ 2AP
0-6
Fortifications for camp TF @ 1AP 0-12
HOTT
style armies
General
Behemoth @ 4 AP 1
4
Trolls Behemoth @ 4 AP 2 12
Warband - massed less enthusiastic trolls @ 2AP
5 22
Beasts - wolves or swamp demons @ 2AP 1
24
Alternatives -
Sneaker - swamp demon or hairy man @ 3AP, Lurker - hairyman @ 1AP, Hero Troll -
@ 4AP. Some Trolls are downgraded
to Warband to meet the Hott requirements for 6-3 AP troops.
Trolls might be based 1 or 2 per element base to show different types.
Stronghold -
ruined city or temple with improvised fortifications.
FR! style army suggestions
Infantry
Massed
less enthusiastic trolls - Handweapons + Shock Elite
+ Heavy Armour @40
6-18
Juvenile trolls and trollspawn - Beastmen + Heavy Armour @40
0-6
Hairy men - Handweapons + Elite @40
0-2
Chariots
Swamp
Demons - Heavy Chariots + Fear + Paralysing Gaze @80
0-2
Monsters
Huge,
ferocious or famous Trolls - Large Monster @80
1-2
Large Trolls - Small Monsters @60 2-4
Trained Wolves - Swarms @50
0-2
Characters
General @150 1
Heroes @20 0-2
Special Rules
The
general and heroes must be permanently attached to a troll, in effect, they are
the troll.
For
assassination and character challenges, they are treated as having two free
bodyguards, to simulate their superhuman prowess, and to compensate for the loss
of flexibility. These bodyguards
cannot be permanently killed, they are just treated as “dead” if they lose
for purposes of resolving this challenge. If
the unit the character is attached to is destroyed the character is dead.
Swamp
Demons are treated as heavy chariots but count difficult going as if they were
rangers. “Hairy Men”, if they are purchased,
may be deployed against any enemy unit currently in a forest, swamp or
rocky ground. They fight as normal,
if they eventually destroy the enemy unit they are fighting, they may be taken
off the table and redeployed again as desired.
Trolls are far too obtuse and visceral to master the esoteric disciplines of magic, and so have no magic users, but the same characteristics makes them very resistant to magic, the troll’s Army Pool magic points start at 20, and can obviously only be used to negate enemy magic.