v1.02 29 April 2005 ======================================== - fixed glyphscale value, which affects the size of GUI renders. v1.01 28 April 2005 ======================================== - changed proportions of width and height to be consistent, and more inline with what Doom 3 uses. - changed padding to pad out to powers of 2 in textures in the hope of reducing rendering error. v1.00 ======================================== Initial release.