Edwin was my character in the last Icon campaign - I wasn't keeping a personal chronicle for this game, because the DM was maintaining a campaign chronicle that all the players could access online. He was my second 3rd edition D&D character: it was originally a setting-driven game, but quickly became a challenge-driven game because the world-elements that are hard-coded into the D&D rules accumulated and crowded out much of the flavour of the setting, which was a pity.
Edwin died three times: the first time he died, he was reincarnated by Flora the nymph and had to spend some time as a pixie before regaining his original human form. It was fun at first, but I found being a pixie tactically dull (that is, the best thing to do was almost always "turn invisible, fly around, shoot enemy with crossbow) and strategically risky for the party (Edwin is the second melee combatant, but as an invisible flying pixie he wasn't being attacked, which put the spellcasters at greater risk).
The characters reached 16th level and had just finished Lord of the Iron Fortress, one of the Adventure Path modules when the game was put on indefinite hold. I'm sure that Edwin would eventually have had more ideas for how to resolve his two great dilemmas: how to get the Death Goddess to make peace and stop sending her servants to attack them, and how to win the Baroness' affections when he's a man of common birth and simple manners. Someday, I may discover what those ideas are.