A character with this Talent is distinctively attractive or unattractive. For every 3 character points, the character has +1 or -1 to all Interaction Skill checks where physical appearance may have some effect on the result. 2 levels of Attractiveness or Unattractiveness is the usual maximum an ordinary person can obtain, while 3 levels is the peak of human potential.
Characters with Belief hold particularly strong and structured views about morality and behaviour, allowing them to take advantage of other character's Disadvantages (such as Susceptibility - 1d6 STUN When Confronted by Holy Objects Displayed by Believers and Physical Limitation - Must Win EGO Roll Contest or Avoid Characters Displaying Belief). For 1 point, characters may use an EGO roll at -3 if one is required; +2 for an unmodified EGO roll; and +2 points for each additional +1.
Example: A Vampire with 14 EGO approaches Father Brown (EGO 20). Father Brown whips out a crucifix and shouts, "Back, unholy spawn of the Devil!" Father Brown has spent 3 points on the Belief talent, which triggers the Vampire's Physical Limitation and Susceptibility. As well as taking 1d6 STUN, the Vampire must win an EGO roll contest to continue to advance. It rolls 11 + 1 for a total of 12, while. Father Brown has a roll 12 + 2 for a total of 14, winning the contest.
The Vampire hisses, cowers, and turns to run ... straight at Holly Hostage, Father Brown's DNPC. Holly also has her cross out, but she only has 1 point spent on the Belief talent. The Vampire takes another 1d6 STUN, but wins the EGO roll contest. The Vampire rushes on, sweeping her outstretched cross aside and seizing her. "Get back," it tells Father Brown, "or I'll kill the girl."
A character with this Talent can react more quickly in a crisis. Each +1 to Initiative costs 3 Character Points.