Meanwhile, At the Hall of Justice

The Super Friends must foil the insidious plans of the Legion of Doom and overcome a terrible threat to life as we know it. Can Superman, Batman & Robin, the Wonder Twins, and Apache Chief save the day, or will evil triumph over good?

A collaborative narrative scenario for four players and one GM, emulating an episode of the 1970s Super Friends television cartoons. Some familiarity with the television series will be an advantage. Players should be prepared to improvise and to use their imaginations: the limitations on what your character(s) can do are imposed by the genre, not the game system.

A special thank-you to Seanbaby for his Super Friends humour site, without which this adventure wouldn't have been possible.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 5 May 2003