Supers Revised Edition Rules Supplement

This rules supplement should be read in conjunction with the Supers Revised Edition rulebook, and not as a stand-alone document.

Damage (page 18): Social Harm can be subtracted from Composure or Will. NEW!

Knockback (page 18): characters take 2m knockback per 1D taken in Fortitude damage.

Grappling Attack (page 20): the damage caused by a major or superior success is 1D less than for a typical attack: that is, 1D for a major success, 2D for a superior success, and so on.

Creation Pool (page 27): Exemplars are typically built with a creation pool of up to 50D. UPDATED!

Athleticism (page 34): characters with 1D have a deadlift of 100kg and a running speed of 20km/hr; each +1D doubles the deadlift and increases running speed by +10km/hr.

Astral Projection (page 39): characters with 1D can fly at 50km/hr; each +1D doubles the flying speed. Characters can take the Power Specific Boost "does not leave body behind" for +1D.

Density Increase (page 41): characters ignore 1D of the Extra Knockback boost or 2m of regular knockback for each 1D active in this power.

Elemental Control (page 43): characters with 1D can move at 20km/hr, +10km/hr for each +1D; characters with 1D can deadlift 100kg, each +1D doubles the deadlift.

Elemental Form (page 44): characters with 1D can move at 20km/hr, +10km/hr for each +1D.

Energy Form (page 47): characters with 1D can move at 20km/hr, +10km/hr for each +1D.

Flight (page 48): characters with 1D can fly at 50km/hr; each +1D doubles the flying speed.

Invulnerability (page 53): Invulnerability to diseases costs 2D; Invulnerability to toxins costs 2D; Invulnerability to biological (diseases and toxins) costs 3D.

Plant Control (page 57): characters with 1D can move at 20km/hr, +10km/hr for each +1D; characters with 1D can deadlift 100kg, each +1D doubles the deadlift.

Size Control (page 60): normal size is 2m. Grown characters increase their running speed by +10km/hr and ignore 1D of the Extra Knockback boost or 2m of regular knockback for each 1D active in this power.

Stretching (page 62): characters with 1D can stretch 4m; each +1D doubles the distance stretched.

Super Leap (page 63): characters with 1D can leap 3m straight up and 6m across; each +1D doubles the distance leaped.

Super Running (page 64): characters with 1D can run at 50km/hr; each +1D doubles the running speed.

Super Strength (page 67): characters with 1D can deadlift 1.6 tons, with each +1 quadrupling the deadlift.

Super Swimming (page 67): characters with 1D can swim at 50km/hr; each +1D doubles the swimming speed.

Telekinesis (page 67): characters with 1D can deadlift 1.6 tons, with each +1 quadrupling the deadlift.

Teleport (page 68): when teleported into the air, targets fall 5m for 1D damage, and greater distances as per the Distance Fallen table if taking greater damage.

Weather Control (page 71): characters with 1D can move at 20km/hr, +10km/hr for each +1D; characters with 1D can deadlift 100kg, each +1D doubles the deadlift.

Wizardry (page 71): characters are not required to make a Wizardry check to replicate a power unless they wish to attempt to replicate a power with a higher value than their Wizardry value.

Size (page 77): big or heavy characters ignore 2D of the Extra Knockback boost or 4m of regular knockback for each 1D in the advantage. Big characters quadruple their deadlift for each 1D in the advantage.

Falling (page 124): characters reach terminal velocity after falling 150m.

Distance Fallen

Fall TN

Fall Rating

5m

6

1D

10m

12

2D

20m

18

3D

30m

24

4D

45m

30

5D

60m

36

6D

80m

42

7D

100m

48

8D

125m

54

9D

150m

60

10D

Death (page 131): the campaign setting is Death With A Purpose.

Dice Caps (page 133): the campaign uses a 10D dice cap, where characters can roll all dice and keep the dice cap.

Lifting Table

Attribute

Deadlift

Hero System

Exemplars

Athleticism 1D

100 kg

STR 2

Designate, Energizer

Athleticism 2D

200 kg

STR 3

Fold, Ribbon

Athleticism 3D

400 kg

STR 4

Wolverine

Athleticism 4D

800 kg

STR 5

 

Athleticism 5D or Super Strength 1D

1.6 tons

STR 6

Ratman, Songbird

Super Strength 2D

6.4 tons

STR 7 to 8

Hound, Lifeguard

Super Strength 3D

25 tons

STR 9 to 10

Crucible, Vitality

Super Strength 4D

100 tons

STR 11 to 12

Rodi

Super Strength 5D

400 tons

STR 13 to 14

 

Super Strength 6D

1600 tons

STR 15 to 16

 

Super Strength 7D

6400 tons

STR 17 to 18

Model, Thor Girl, Gor'japp

Super Strength 8D

25 kilotons

STR 19 to 20

 

Super Strength 9D

100 kilotons

STR 21 to 22

Paladin, Hercules, Thor

Super Strength 10D

400 kilotons

STR 23 plus

Ribbon-Hulk, Hulk

Running Table

Attribute

Running Speed

Hero System

Exemplars

Athleticism 1D

20 km/hr

4m move, 16m NC

 

Athleticism 2D

30 km/hr

6m move, 24m NC

 

Athleticism 3D

40 km/hr

8m move, 32m NC

Ratman

Athleticism 4D or Super Running 1D

50 km/hr

10m move, 40m NC

 

Athleticism 5D

60 km/hr

12m move, 48m NC

 

Super Running 2D

100 km/hr

20m move, 80m NC

Hound, Ribbon, Songbird

Super Running 3D

200 km/hr

40m move, 160m NC

Ribbon-Hulk

Super Running 4D

400 km/hr

80m move, 320m NC

 

Super Running 5D

800 km/hr

160m move, 640m NC

 

Super Running 6D

1600 km/hr, Mach 1

320m move, 1280m NC

 

Super Running 7D

3200 km/hr, Mach 3

640m move, 2560m NC

 

Super Running 8D

6400 km/hr, Mach 5

1280m move, 5km NC

 

Super Running 9D

12,800 km/hr

2560m move, 10km NC

 

Super Running 10D

25,600 km/hr

5120m move, 20km NC

 

Leaping Table

Attribute

Leaping Distance

Hero System

Exemplars

Athleticism 1D

2m

1m move, 4m NC

 

Athleticism 2D

3m

1.5m move, 6m NC

 

Athleticism 3D

4m

2m move, 8m NC

Paladin

Athleticism 4D or Super Leap 1

6m

3m move, 12m NC

Ratman, Wolverine

Athleticism 5D

8m

4m move, 16m NC

 

Super Leap 2D

12m

6m move, 24m NC

Hound

Super Leap 3D

25m

12m move, 48m NC

Ribbon

Super Leap 4D

50m

25m move, 100m NC

Gor'japp

Super Leap 5D

100m

50m move, 200m NC

 

Super Leap 6D

200m

100m move, 400m NC

Ribbon-Hulk

Super Leap 7D

400m

200m move, 800m NC

 

Super Leap 8D

800m

400m move, 1600m NC

 

Super Leap 9D

1.6 km

800m move, 3200m NC

 

Super Leap 10D

3.2 km

1600m move, 6400m NC

 


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 23 March 2018