Putting Pedagogy First

 

Technology Reflection and Integration Net (TRAIN)[1]

 

The TRAIN (or NET) is a tool for reflecting on ICT Integration. It comprises 4 focus areas that together create rich digital learning opportunities for students.

 

Focus areas

The TRAIN thinking
What does TRAIN look like?

The 1:4:P:C:R strategy

 

 

Focus area 1:

What makes a good learning experience?

 

All good lessons have purpose, clarified through:

  • a task;
  • a context; and
  • content.

 

This will be the same for a unit plan or program of work; a single lesson; or a sequence of connected lessons. Setting tasks using the language of Bloom or similar leads to activities that promote better learning and engagement.

 

 

Focus area 3:

What are the best pedagogies to use?

 

You will make decisions about appropriate pedagogies for your students: this might be based around collaborative and group activity (cooperative) where students support each other in completing a tasks/s; it might be built around cognitive (thinking) strategies; or a range of pedagogical practices that you, the teacher, know works best with your students.

 

 

Focus area 2:

What are appropriate technologies and can I access them readily?

 

If you choose to use ICT to enhance units, programs or lessons, you will need to make an ‘appropriate’ selection of one or more technologies. Your decision might be based on access and availability or because it/they contribute to student learning better than some other tools.

 

 

Focus area 4:

How do my choices of pedagogy and technology provide advantage for students?

 

You should always be using strategies, tools and pedagogies that work to advantage for students: this might be elaborated on by referencing the Productive Pedagogies. If there is no advantage, why proceed with the task!

 

Other notions of advantage include: making information accessible, making thinking visible, creating collaborative and cooperative practices and developing a love of learning (lifelong!). TRAIN does this for teachers also. I guess this is why this could be described as the ‘concrete version of the TPACK Game’.

 

 


The TRAIN thinking

 

The logic behind TRAIN is all about making teacher thinking and practice explicit and visible, but not burdensome. It is ultimately a succinct statement about why an ICT activity is good for students.

 

 

  1. Task/Content/Contexts

 

The task, the content and the context. If these are written with cognitive and cooperative strategies in mind, they will engage more students. Using the language of Thinking is a good idea: Bloom, Garner, de Bono, Tony Ryan, Eric Frangenheim etc.

 

  1. Technological enabler/s

 

What are the technologies available? Which are best suited to the task I have asked my students to complete?

 

  1. Pedagogical perspective/s

 

What are the most appropriate pedagogical approaches to use? How will the activity be organized?

  1. Pedagogical advantages

What are the advantages these decisions bring for my students? Refer to the Productive Pedagogies for answers to this.

 

 


What does a TRAIN look like?

 

Content/Contexts

 

Task: Prepare a news report on the impact of Global warming and the Great Barrier Reef

SOSE emphasis and literacy integration

Technological enabler/s

 

Computer and Internet access

Video camera (or web cam as last resort)

Windows MovieMaker or GarageBand

Audacity or similar if video not used. (create a podcast instead)

NOTE: Safety around Internet access necessary

Pedagogical perspective/s

 

Learners work in groups of 4 to become ‘instant experts’ on the issue.

A 1:4:P:C:R strategy (cooperative) will be used.

Internet research and critical analysis of research data

Pedagogical advantages

 

Collaborative and cooperative emphasis with peer review at the C:R section.

 

 

The highlighted text shows the key words/ideas that show the key ideas of good pedagogy in conjunction with ICT.

 

If you like this, enjoy. Play with it, change it! It’s yours. And thank you to Punya and Matt for the inspiration behind  this idea.

 


The 1:4:P:C:R strategy

An original idea by Eric Frangenheim (http://www.rodineducation.com.au/)

 

Use the 1:4:P:C:R to generate and develop ideas and produce solutions

1    Brainstorm and write individual ideas

4    Discuss these individual ideas in groups of 4, establishing the merit of each

P    Publish a consensus from the group of four: this could be on paper or in a Blog.

C   Circle the room (if on paper) and discuss ideas/products of other groups. Collate feedback for next step.

R   Return, reflect, refine and re-publish based on feedback

 

 

John Hunt is an Adjunct Senior Lecturer at the University of the Sunshine Coast. His research interests include Science and Technology Education and Information and Communication Technologies. He has interests in remote access technologies and how ICT can be used to develop higher order thinking.


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[1] These materials have been developed using ideas that grew from reading the works of Punya Mishra and Matt Koehler. It’s a sort of TPACK Game V2.