Taliriana's Design

Female Elf, 4th level Hunter/12th level Illusionist

Strength
12
+1
  Fort Save
+18
Dexterity
26
+8
Ref Save
+22
Constitution
18
+4
Will Save
+16
Intelligence
14
+2
Speed
30ft
Wisdom
12
+1
Size
Medium
Charisma
26
+8
BAB
+10
Armour Class
31
BDB
+7
Hit Points
108
Initiative
+8

Hit Dice: 4d8 (8 + 4 + 4 + 4) + 12d4 (2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2) + 64.

Special: arcane creature, low-light vision, immune to sleep spells and effects, non-magical diseases and aging, damage reduction 5/metal, +2 racial bonus against enchantments, +2 racial bonus to Listen, Spot, Search and all other Int checks, +2 bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks and +2 damage against humans, +2 bonus to learn illusion spells, cannot cast enchantment or necromancy spells, +2 LA; proficient with all simple and martial weapons, light and medium armour, and shields, effective caster level 14th.

Skills: Concentration +24 (19 ranks), Decipher Script +6 (1 rank), Hide +19 (5 ranks), Knowledge: Arcana +12 (7 ranks), Knowledge: Nature +10 (5 ranks), Listen +13 (7 ranks), Move Silently +24 (5 ranks), Profession: Siege Engineer +15 (10 ranks), Search +10 (5 ranks), Spellcraft +29 (19 ranks), Spot +13 (7 ranks), Survival +13 (9 ranks), Swim +7 (5 ranks).

Feats: Alertness, Endurance, Far Shot, Point Blank Shot, Precise Shot, Profession: Siege Engineer, Rapid Reload, Scribe Scroll, Skill Focus: Spellcraft, Spell Focus: Illusion, Spell Penetration, Still Spell, Track.

Spells Per Day: 4 prepared + 2 unprepared + 1 illusion; 6 prepared + 2 unprepared + 1 illusion; 6 prepared + 2 unprepared + 1 illusion; 6 prepared + 2 unprepared + 1 illusion; 5 prepared + 2 unprepared + 1 illusion; 3 prepared + 2 unprepared + 1 illusion; 2 prepared + 2 unprepared + 1 illusion.

Spells Intuitively Known: cure minor wounds, dancing lights, detect arcane, ghost sound, light, prestidigitation, mending, read arcane, resistance; colour spray, cure light wounds, disguise self, expeditious retreat, magic missile; blur, glitterdust, hypnotic pattern, invisibility, see invisibility; dispel magic, displacement, invisibility sphere, neutralise fear, shrink item; death ward, dimension door, freedom of movement, greater invisibility; baleful polymorph, telepathic bond, teleport; greater dispel magic, heal.

Other Spells Known: arcane mark, flare, mage hand, open/close, ray of frost, summon object; endure elements, enlarge person, ether breathing, feather fall, grease, identify, mage armour, reduce person, remove fear, shield, silent image, ventriloquism; acid arrow, alter self, cure moderate wounds, darkvision, delay poison, minor image, mirror image, misdirection, remove blindness, remove paralysis, resist energy, rope trick, silence, spider climb, web, whispering wind; blink, clairaudience/clairvoyance, cure serious wounds, fireball, fly, haste, illusionary script, lesser restoration, major image, make whole, secret page, slow, water breathing; cure critical wounds, detect scrying, dimensional anchor, illusory wall, mass enlarge person, mass reduce person, neutralise poison, phantasmal killer, polymorph, rainbow pattern, remove curse, remove disease, scrying, zone of silence; break enchantment, dream, fabricate, lesser regenerate, mass cure light wounds, overland flight, passwall, persistant image, nightmare, restoration, seeming, sending, telekinesis; chain lightning, disintegrate, flesh to stone, legend lore, mislead, permanent image, programmed image, shadow walk, stone to flesh, true seeing, veil.

Languages: Cabbandari (Elvish), Galdarve, High Bacchile, Klav (Dwarvish).

Religion: pagan.

Country of Origin: Birland.

Age: 646 (eternal youth) in 1398 AUC.

Height and Weight: 5'7", 140 lbs (64 kg).

Possessions Effect
Cost
+5 seeking thundering breech-loading rifle total ranged attack +25/+20, damage 1d12+6 plus 2d8 sonic and deafness (Fort DC 14 negates) on critical hit, ignores concealment 400P    
20 shots and powder rechargable   10S  
+1 longsword total melee attack +12/+7, damage 1d8+2 9P 10S  
Kurjan's +1 dagger total melee attack +12/+7, damage 1d4+2 8P 3S 4p
cannon damage 6d6 (Reflex DC 15 halves) 8P    
10 balls and powder rechargable 2P 10S  
1 adamantine ball and powder rechargable 15P    
ring of evasion evasion class ability 100P    
+5 ring of protection +5 deflection bonus 200P    
book of spells including endure elements, enlarge person, ether breathing, expeditious retreat, grease, identify, reduce person, remove fear and shield 1P 7S  
book of spells including acid arrow, alter self, cure moderate wounds, delay poison, glitterdust, invisibility, misdirection, remove paralysis, resist energy, rope trick, see invisibility, silence, spider climb, web and whispering wind 9P    
book of spells including blink, clairaudience/clairvoyance, cure serious wounds, fireball, fly, illusionary script, invisibility sphere, lesser restoration, major image, make whole, neutralise fear, remove blindness, secret page, shrink item and water breathing 21P 16S  
book of spells including cure critical wounds, death ward, detect scrying, dimension door, freedom of movement, illusory wall, mass enlarge person, mass reduce person, neutralise poison, phantasmal killer, remove curse, remove disease, scrying and zone of silence 39P 4S  
book of spells including baleful polymorph, break enchantment, dream, lesser regenerate, mass cure light wounds, fabricate, passwall, restoration, sending, sending, telepathic bond and telekinesis 54P    
book of spells including chain lightning, disintegrate, flesh to stone, greater dispel magic, heal, mislead, programmed image, shadow walk, stone to flesh 59P 8S  
spell components for 2 identify spells, 2 illusionary script spells, 2 legend lore spells, 2 nondetection spells, 2 programmed image spells, 2 restoration spells and 2 true seeing spells, rechargable 33P    
spell foci 2 ft by 4 ft mirror for scry spell, ivory strips for legend lore 4P 16S  
dusky rose ioun stone +1 insight bonus to AC 20P    
stone of good luck +1 luck bonus to saving throws, ability checks, and skill checks 80P    
+5 elven cloak of resistance +5 resistance bonus, +10 competence bonus to hide 160P    
+6 amulet of health +6 enhancement bonus 144P    
+6 gloves of dexterity +6 enhancement bonus 144P    
+6 headband of charisma +6 enhancement bonus 144P    
bracers of accuracy +2 competence bonus to ranged attack, +1 competence bonus to ranged damage 100P    
wand of cure critical wounds heals 4d8+7 HP, 25 charges, rechargable 208P 2S 6p
elven boots of haste haste 10 rounds/day, +10 competence bonus to move silently 108P    
TOTAL (up to 2081P) 2074P 6S 10p

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 15 January 2005