Greyhawk Characters

I started playing Living Greyhawk at The Big Weekend convention in May 2002. Living Greyhawk is a worldwide D&D campaign organised through the RPGA. The campaign is set in the Greyhawk fantasy world, which is the default setting for 3rd edition D&D, and different regions in the real world are assigned particular parts of Greyhawk as their "part" of the campaign world. Queensland's region is Perrenland.

I find Living Greyhawk sometimes unsatisfying, for a range of reasons. The campaign's format means there can be continuity problems: for example, characters A and B may both have completed adventure X and be using the same "unique" magic item in adventure Y. What continuity exists is often forced: for example, a sequel assumes that the a certain outcome occurred in the prequel, and that may not match what actually happened when some or all of the characters played the prequel. GMs have limited flexibility to adapt modules to cater for atypical adventuring groups, such as a group with few or no fighters or spellcasters. The modules are written to a varying standard, sometimes not very high, and have to be written in such a way that several different "average party levels" (APLs) can all complete the same adventure. This can lead to internal consistency problems, such as rooms that are too small to fit a group of large monsters at high APLs but are the right size to fit the group of smaller-sized monsters at lower APLs.

All this aside, Living Greyhawk does give me the opportunity to experience a very tactical approach to D&D, to focus on resource management aspects of the game that are often glossed over (certainly I glossed over them in my last Selentia campaign), and to play irregular games with an extended group of friends. I cooperate with some of my friends to create character connections (and thus continuity) outside actual scenarios as written, such as the Silver Gryphons adventuring party and Nazari's romantic entanglements with Owain and Lord Aldric.

Please note that pictures of real persons are used on this site to depict fictional characters. No offence is intended, and any similarity between any of these fictional characters and any person living or deceased is purely coincidental.

Rooney Von Werner
(2002-present)
15th level character design UPDATED!
thoughts on characterisation and play experience
biography and personal history
Anna Eissfeldt's 8th level character design
Erich Trumann's 8th level character design
pictures of Rooney, Anna and Erich
Nazari
(2005-present)
14th level character design UPDATED!
thoughts on characterisation and play experience
biography and personal history UPDATED!
Nazari's helmet (made by Owain)
Kuori Swiftslayer
(2007-present)
12th level character design UPDATED!
thoughts on characterisation and play experience
biography and personal history
Zytka Mezaros
(2008-present)
3rd level character design
thoughts on characterisation and play experience
biography and personal history
pictures of Zytka
Mugamba of Hepmonaland
(2007-present)
3rd level character design
thoughts on characterisation and play experience
biography and personal history
the Silver Mask
(2004-present)
1st level character design
thoughts on characterisation and play experience
biography and personal history

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 9 September 2009