Female human (flan) vampire hexblade 18
LE Medium undead (augmented humanoid)
Init +8; Senses darkvision 60 ft.; Listen
+11, Spot +11; see invisibility
Languages Common
AC 37, touch 18, flat-footed 34 (+3 Dex, +13 armor, +6 natural
armour, +5 deflection)
hp 156 (18 HD), 171 with false life; fast healing
5; DR 10/magic silver
Immune Undead immunities, possession and mental control (protection
from good)
Resist cold 10, electricity 10; mettle
Fort +11, Ref +15, Will +17;
+8 against spells and spell-like effects
Speed 30 ft. (6 squares), 60 ft. with haste
Melee +5 heavy flail +32/+27/+22/+17 (1d10+15/17-20)
or
Melee while hasted +5 heavy flail +33/+33/+28/+23/+18
(1d10+15/17-20) or
Melee slam +26 (1d6+10) or
Melee while hasted slam +27/+27 (1d6+10)
Base Atk +18; Grp +26
Atk Options power attack, cleave, energy drain
Special Actions blood drain, children of the night, dominate,
create spawn, greater hexblade's curse 5/day, aura of unluck 2/day
Combat Gear boots of speed
Hexblade Spells Known (CL 9th):
4th (3/day) - baleful polymorph (DC 22), dimension door, phantasmal
killer (DC 22), scrying (DC 22)
3rd (3/day, protection from energy already cast) - confusion
(DC 21), dispel magic, protection from energy, slow
(DC 21)
2nd (4/day, false life and see invisibility already cast)
- blindness/deafness (DC 22), mirror image, false life,
resist energy, see invisibility
1st (5/day, protection from good already cast) - expeditious retreat,
mount, prestidigitation, protection from good, Tasha's
hideous laughter (DC 19)
Abilities Str 27, Dex 18, Con -, Int 10, Wis 12, Cha 26
SQ Undead traits, alternate form, gaseous form, spider climb,
turn resistance +8, arcane resistance
FeatsAlertness, Armor Proficiency (Medium), Battle Caster, Cleave,
Combat Casting, Combat Reflexes, Dodge, Spell Focus (Necromancy), Improved Critical
(Heavy Flail), Improved Energy Drain, Improved Initiative, Improved Turn Resistance,
Lightning Reflexes, Power Attack, Spell Focus (Necromancy), Weapon Focus (Heavy
Flail)
Skills Bluff +25 [9], Concentration +19, +23 when casting on
the defensive [19], Hide +9 [0], Intimidate +23 [15], Knowledge (arcana) +10
[10], Listen +11 [0], Move Silently +9 [0], Search +8 [0], Sense Motive +9 [0],
Spellcraft +10 [10], Spot +11 [0]
Possessions +5 heavy flail, +5 mithral full plate, +6 belt
of strength, +6 cloak of charisma, +5 vest of resistance, +5 ring of protection,
ring of counterspells with disintegrate precast into it, boots
of speed, spell component pouch
Blood Drain (Ex) Drelnza can suck blood from a living victim
with her fangs by making a successful grapple check. If she pins the foe, she
drains blood, dealing 1d4 points of Constitution drain each round the pin is
maintained. On each such successful attack, Drelnza gains 5 temporary hit points.
Children of the Night (Su) Drelnza can command the lesser creatures
of the world, and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms,
or a pack of 3d6 wolves as a standard action. These creatures arrive in 2d6
rounds and serve Drelnza for up to 1 hour.
Dominate (Su) Drelnza can crush an opponent's will just by
looking onto his or her eyes. This is similar to a gaze attack, except that
Drelnza must use a standard action, and those merely looking at her are not
affected. Anyone Drelnza targets must succeed on a DC 27 Will save or fall instantly
under her influence as though by a dominate person spell (CL 12th). The ability
has a range of 30 feet.
Energy Drain (Su) Living creatures hit by Drelnza's slam attack
gain two negative levels. For each negative level bestowed, Drelnza gains 5
temporary hit points. In addition, Drelnza gains a +1 bonus on skill checks,
ability checks, attack rolls, and saving throws for 1 hour whenever she bestows
a negative level on a creature. She can use her energy drain ability once per
round.
Greater Hexblade's Curse (Su) Once a round five times a day
as a free action, Drelnza can unleash a curse upon a foe. The target must be
visible to Drelnza and wtihin 60 feet. The target of Drelnza's curse takes a
-4 penalty on attacks, saves, ability checks, skill checks, and weapon damage
rolls for 1 hour (Will DC 24 negates). Multiple curses don't stack, and any
foe that successful resists the effect cannot be affected again by Drelnza for
24 hours. Any effect that removes or dispels a curse eliminates the effect of
Drelnza's curse.
Aura of Unluck (Su) Two times a day as a free action, Drelnza
can create a baleful aura of misfortune. Any melee or ranged attack made against
Drelnza while this aura of unluck is active as a 20% miss chance (similar to
the effects of concealment). The aura lasts for 11 rounds.
Alternate Form (Su) Drelnza can assume the shape of a bat,
dire bat, wolf, or dire wolf as a standard action. While in her alternate form,
Drelnza loses her natural slam attack and dominate ability, but gains the natural
weapons and extraordinary special attacks of her new form. Drelnza can remain
in that form until she assumes another or until the next sunrise.
Fast Healing (Ex) Drelnza heals 5 points of damage each round
so long as she has at least 1 hit point.
Gaseous Form (Su) As a standard action, Drelnza can assume
gaseous form at will as the spell (CL 5th), can remain gaseous indefinitely,
and has a fly speed of 20 feet with perfect maneuverability.
Spider Climb (Ex) Drelnza can climb sheer surfaces as though
with a spider climb spell.
Arcane Resistance (Ex) Drelnza gains a bonus equal to her Cha
bonus on saving throws against spells and spell-like effects.
Mettle (Ex) If Drelnza makes a successful Will or Fortitude
save against an attack that normally would have a lesser effect on a successful
save (such as any spell with a saving throw entry of Will half or Fortitude
partial), she instead completely negates the effect.
Skills +8 racial bonus to Bluff, Hide, Listen, Move Silently,
Search, Sense Motive, and Spot checks.
Physical Description Drelnza is a beautiful young Flan woman
with bronzed skin and copper-toned hair. She wears a suit of black lacquered
full plate with an open helm, allowing a full view of her exquisite features
and sharp canine teeth.