Male human (Baklunish) fighter 24
LN Medium humanoid
Init +11; Senses Listen +3, Spot +3
Languages Common
AC 44, touch 19, flat-footed 41; Weapon Supremacy
hp 240 (24 HD)
Resist first 10 points of fire damage each round (blade
of black ice)
Fort +23, Ref +16, Will +16
Speed 20 ft. in +5 mithral full plate, base movement
30 ft.
Melee blade of black ice +41/+36/+31/+26 (1d10+19/17-20)
or
Melee with slashing flurry blade of black ice +36/+36/+31/+26/+21
(1d10+19+1d6 cold/17-20) or
Ranged +3 Str 26 mighty composite longbow +30/+25/+20+15
(1d8+11/x3)
Base Atk +24; Grp +32
Atk Options Blind-Fight, Combat Reflexes, Devastating Critical
(Fortitude DC 30 negates), Dire Charge, Great Cleave, Power Attack, Quick Draw,
Slashing Flurry, Weapon Supremacy
Combat Gear greater horn of blasting, ring of
spell turning
Abilities Str 27, Dex 16, Con 18, Int 11, Wis 16, Cha 16
Feats Blind-Fight, Cleave, Combat Reflexes, Devastating Critical
(bastard sword), Dire Charge, Exotic Weapon Proficiency (bastard sword), Great
Cleave, Greater Weapon Focus (bastard sword), Greater Weapon Specialisation
(bastard sword), Improved Critical (bastard sword), Improved Initiative, Melee
Weapon Mastery (slashing), Mounted Combat, Overwhelming Critical (bastard sword),
Power Attack, Ride-By Attack, Robilar's Gambit, Slashing Flurry, Spirited Charge,
Superior Initiative, Weapon Focus (bastard sword), Weapon Specialisation (bastard
sword), Weapon Supremacy (bastard sword)
Skills Climb +4 [0], Diplomacy +18 [13 cross-class], Jump -2
[0], Ride +30 [27], Sense Motive +16 [13 cross-class], Swim +0 [0]
Possessions combat gear plus +5 mithral full plate,
+5 heavy steel shield, +5 ring of protection, +5 amulet
of natural armour, blade of black ice (see below) with lesser
crystal of return, +3 Str 26 mighty composite longbow, +5
cloak of resistance, +6 belt of strength, flying carpet (10
ft. x 10 ft), hat of disguise
Devastating Critical (Ex) If Robilar scores a critical hit
with a bastard sword, the target must make a Fortitude DC 30 save or take 48d6
damage. Creatures immune to critical hits are immune to this effect.
Dire Charge (Ex) Robilar can make a full attack sequence as
part of a charge.
Overwhelming Critical (Ex) Robilar deals +1d6 bonus damage
when he scores a critical hit with a bastard sword. Creatures immune to critical
hits are immune to this effect.
Robilar's Gambit (Ex) At the start of his action, Robilar can
adopt a fighting stance that exposes him to harm but allows him to take advantage
of his opponents' exposed defences as they reach in to attack him. Anyone who
uses a melee attack on Robilar gains a +4 bonus on attack and damage rolls against
him. In return, every attack provokes an attack of opportunity from Robilar
that is resolved after the opponent's attack is resolved.
Slashing Flurry (Ex) When wielding a bastard sword, Robilar
can make two attacks (the first at -5 and the second at -10) as a standard action.
Alternately, he can make an additional attack at his highest base attack bonus
as part of a full attack action. That attack and all other attacks he makes
in the current round take a -5 penalty.
Weapon Supremacy (Ex) When wielding a bastard sword, Robilar
gains the following benefits.