Kuori Swiftslayer's D&D 3.5E Design

Female Goliath (Flan), 5th level barbarian/2nd level ranger/4th level goliath liberator

Strength
28
+9
  Fort Save
+18
Dexterity
12
+1
Ref Save
+9
Constitution
18
+4
Will Save
+4
Intelligence
10
+0
Alignment
CG
Wisdom
8
-1
Speed
40ft
Charisma
8
-1
Size
Med
Armour Class
16
BAB
+11
Hit Points
118
Initiative
+1

Hit Dice: 5d12 (12 + 7 + 7 + 7 + 7) + 4d10 (6 + 6 + 6 + 6) + 2d8 (5 + 5) + 44

Special: monstrous humanoid, 60 ft darkvision, powerful build, all jumps count as running jumps, no penalty for accelerated climbing, acclimated to high altitudes, +2 Sense Motive, +1 level adjustment; fast movement, mountain rage 2/day (large size, +6 Str, +4 Con, +2 Will saves, -2 AC for 9 rounds, 12 rounds while wielding brash longaxe), uncanny dodge, trap sense +1, fortification (25% negate critical hits and sneak attacks), wild empathy +1, favoured enemy giant (+4 weapon damage, +4 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks), archery combat style, avoid thrown weapons (+2 AC against thrown weapons), equal footing (+4 bonus to trip attempts against creatures at least one size category larger), avoid reach (+2 AC against melee attacks by opponents who are not adjacent); proficient with all simple and martial weapons, light and medium armour, and shields

Skills: Bluff +0 (0 ranks), Climb +23 (12 ranks), Disguise +0 (0 ranks), Hide +6 (5 ranks), Intimidate +0 (0 ranks), Jump +27 (12 ranks), Knowledge - Local +1 (0 ranks), Listen +1 (0 ranks), Move Silently +6 (5 ranks), Search +2 (0 ranks), Sense Motive +1 (0 ranks), Spot +1 (0 ranks), Survival +13 (12 ranks), Use Rope +2 (0 ranks)

Feats: Cleave, Exotic Weapon Proficiency (Longaxe), Improved Critical (Longaxe), Improved Trip, Power Attack, Rapid Shot, Track

Languages: Common, Gol-Kaa

Full Name: Kuori Swiftslayer Thuliaga Vosser

Religion: Naki-Uthai the Brave Hunter, Goliath god of climbing and courage

Year of Birth: 581 CY.

Height and Weight: 6'10", 275 lbs (125 kg)

Possessions Effect Cost (gp) Weight (lbs)
+1 healing blurring mithril chain shirt armour bonus +5, maximum Dex bonus +6, no armour check penalty, blur for 5 rounds 3/day as a swift command action, heals 2d8+5 damage 1/day as a swift command action, activates automatically when on negative hit points 13100 10
2 large gauntlets total melee attack +20/+15/+10, damage 1d4+9 (20/x2), bludgeoning 8 4
helm of glorious recovery heals 4d8+7 damage 1/day as a swift mental action 5600 3
+1 large brash giant bane longaxe total melee attack +21/+16/+11, damage 3d6+14 (19-20/x3), slashing, use as reach weapon when shifting at least 3 BAB for Power Attack, weapon increases duration of rage by 3 rounds and grants immunity to fear while raging 18370 30
lesser crystal of return attached to longaxe, draw weapon as a free action, call weapon to hand from 30 ft away 1000 0
large greatclub total melee attack +20/+15/+10, damage 2d8+13 (20/x2), bludgeoning 5 16
+1 large Str 28 mighty composite longbow total ranged attack +13/+8/+3, damage 2d6+10 (20/x3), piercing 3400 6
20 large arrows ammunition for longbow 2 6
dagger total melee attack +20/+15/+10, total ranged attack +12, damage 1d4+9 (19-20/x2), piercing or slashing, 10 ft range increment 2 1
explorer's outfit sturdy boots, leather trousers, tunic, belt, gloves, cloak, hat 10 0
+3 vest of resistance +3 resistance bonus to all Saves 9000 1
+4 belt of strength +4 enhancement bonus to Strength 16000 1
+2 amulet of health +2 enhancement bonus to Constitution 4000 0
third eye clarity negates confused, dazed, fascinated or stunned state 1/day, activate as an immediate mental action 3000 0
ring of sustenance no need to eat or drink, only need to sleep 2 hours a night 2500 0
armband of elusive action avoid Attack of Opportunity 1/day as an immediate mental action 800 1
scarlet & blue spherical ioun stone +2 enhancement bonus to Intelligence 8000 0
potion of cure light wounds heals 1d8+1 damage 50 0
oil of bless weapon weapon bypasses DR/magic good, always confirms criticals on evil opponents, duration 2 minutes 100 0
wand of cure light wounds heals 1d8+1 damage, 18 charges remaining 750 0
rod of bodily restoration 3 charges/day, recharges at dawn, restores Strength, Dexterity or Constitution ability damage (1 charge for 4 points to one or 2 points to all three, +2/1 for each additional charge) 3100 4
belt pouch   1 0.5
flint and tinder   1 0
25gp   25 1
handy haversack remove items as a move action that doesn't provoke an attack of opportunity, using 118 lbs of 120 lbs capacity 2000 5
4 flasks of acid splash weapon, 1d6 acid damage on direct hit 40 4*
2 flasks of alchemist's fire splash weapon, 1d6 fire damage for 2 rounds on direct hit 40 2*
vial of antitoxin +5 alchemical bonus to Fortitude saves against poison, duration 1 hour 50 0*
masterwork artisan's tools +2 circumstance bonus to Craft - Stoneworking (already included) 55 5*
portable ram +2 circumstance bonus to break doors, second PC automatically succeeds on aid other check 10 20*
50 ft hemp rope   1 10*
grappling hook   1 4*
4 days rations   2 4*
waterskin   1 4*
cold weather outfit   8 7*
courtier's outfit off the rack, too short and too tight 30 6*
tent   10 20*
winter blanket   0 3*
bedroll   0 5*
whetstone   0 1*
pot of clay   0 2*
pot of woad   0 2*
1040pp   10400 22*
TOTAL light load 400 lbs, medium load 800 lbs, heavy load 1200 lbs 101472 89.5

Skill Modifiers

Upkeep

Interaction Modifiers

Titles and Honours

Special Abilities

One-Off Abilities

Spell Access

Disadvantages

Non-Standard Item Access


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 9 September 2009