Female Human (Baklunish), 7th level Scout/3rd level Swashbuckler/3rd level Dervish/1st level Jaunter
| Strength |
14
|
+2
|
Fort Save |
+14
|
|
| Dexterity |
21
|
+5
|
Ref Save |
+21
|
|
| Constitution |
16
|
+3
|
Will Save |
+10
|
|
| Intelligence |
16
|
+3
|
Alignment |
NG
|
|
| Wisdom |
10
|
+0
|
Speed |
40ft
|
|
| Charisma |
10
|
+0
|
Size |
Med
|
|
| Armour Class |
25
|
BAB |
+11
|
||
| Hit Points |
121
|
Initiative |
+7
|
||
Hit Dice: 8d8 (8 + 5 + 5 + 5 + 5 + 5 + 5 + 5) + 6d10 (6 + 6 + 6 + 6 + 6 + 6) + 42.
Special: skirmish (+2d6 bonus to damage and +2 competence bonus to AC, must move at least 10 ft during action), trapfinding, battle fortitude (+1 competence bonus on Fortitude saves and Initiative checks), uncanny dodge (retain Dex bonus to AC when flatfooted), fast movement (+10 enhancement bonus to Speed, only when lightly encumbered and wearing light or no armour), trackless step (cannot be tracked in natural environments), evasion (no damage on successful Reflex save), flawless stride (speed not reduced by terrain or undergrowth), grace (+1 competence bonus on Reflex saves), +1 AC bonus [already included], dervish dance 2/day for 8 rounds (+2 attack/damage), movement mastery (always Take 10 on Jump, Perform - Dance, and Tumble checks), slashing blades (wield scimitars as light weapons), insightful strike (add Int bonus to damage with light weapons), travel power 6/day (+1 AC bonus if at least 1 use remaining, benign transposition spell-like ability); proficient with all simple weapons, all martial weapons, and light armour
Skills: Balance +12 (5 ranks), Bluff +1 (0 ranks), Climb +12 (5 ranks), Diplomacy +2 (0 ranks), Disable Device +20 (15 ranks), Escape Artist +22, +24 to escape from ropes (17 ranks), Gather Information +2 (0 ranks), Intimidate +2 (0 ranks), Jump +27 + 10 = 37 (17 ranks), Knowledge - History +6 (1 rank cross-class), Knowledge - Local +5 (1 rank cross-class), Knowledge - Planes +9 (6 ranks including 4 ranks cross-class), Listen +16 (12 ranks), Move Silently +10 (5 ranks), Perform - Dance +21 + 10 = 31 (16 ranks including 3 ranks cross-class), Search +25 (13 ranks), Sense Motive +4 (2 ranks), Spot +16 (13 ranks), Survival +4 (0 ranks), Tumble +24 + 10 = 34 (17 ranks), Use Rope +11, +13 to bind someone (5 ranks)
Feats: Combat Expertise, Expeditious Dodge (+2 dodge bonus to AC, must move at least 40 ft during action), Improved Skirmish (+2d6 bonus to damage and +2 competence bonus to AC, must move at least 20 ft during action), Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Scimitar)Languages: Ancient Baklunish, Common, Dwarven
Full Name: Nazari bint-Jamal el-Daaloub el-Krestibi (Narazi, daughter of Jamal, of the Daaloub family, of Krestible)
Year of Birth: 577 CY
Height and Weight: 5'4", 140 lbs (64 kg)
Appearance: light complexion, golden-hued skin tone, green eyes, wavy shoulder-length black hair, usually worn in a single braid while adventuring
Deities: Al'Akbar, the High Cleric (Exalted Faith), Azor'Alq, the Son of Light, and Mouqol, the Merchant. Nazari prays to all three at dawn, and also prays to Al'Akbar at dusk
| Possessions | Effect | Cost (gp) | Weight (lbs) | |
| +3 mithril chain shirt | armour bonus +7, maximum Dex bonus +6, no armour check penalty | 10100 | 10 | |
| greater crystal of adaptation | endure elements, immune to all alignment, positive-dominant, and negative-dominant planar traits | 3000 | 0 | |
| helm of glorious recovery | made by Owain, heals 4d8+7 damage 1/day as a swift mental action | 5600 | 3 | |
| +1 light-generating wounding silvered scimitar | total melee attack +18/+13/+8, bypasses DR/magic silver, damage 1d6+2 plus 1 Con, slashing | 18405 | 4 | |
| +1 wounding adamantine scimitar | total melee attack +18/+13/+8, bypasses DR/magic adamantine, damage 1d6+3 plus 1 Con, slashing | 21015 | 4 | |
| masterwork cold iron scimitar | total melee attack +18/+13/+8, bypasses DR/cold iron, damage 1d6+2, slashing, made by Owain | 330 | 4 | |
| masterwork scimitar | total melee attack +18/+13/+8, damage 1d6+2, slashing | 315 | 4 | |
| 4 least crystals of return | attached to scimitars, draw weapon as a free action | 1200 | 0 | |
| masterwork sap | total melee attack +17/+12/+7, non-lethal damage 1d6+2, bludgeoning | 301 | 2 | |
| masterwork morningstar | total melee attack +14/+9/+4, damage 1d8+2, bludgeoning & piercing | 308 | 6 | |
| masterwork Str 14 mighty composite longbow | total ranged attack +17/+12/+7, damage 1d8+2, piercing | 600 | 3 | |
| 20 arrows | ammunition for longbow | 1 | 3 | |
| dagger | total melee attack +16/+11/+6, total ranged attack +16, damage 1d4+2, piercing or slashing, 10 ft range increment | 2 | 1 | |
| explorer's outfit | sturdy boots, leather trousers, tunic, belt, gloves, cloak, hat | 10 | 0 | |
| silver holy symbol of Al'Akbar | 25 | 1 | ||
| +2 ring of protection | +2 deflection bonus to Armour Class | 8000 | 0 | |
| +4 gloves of dexterity | +4 enhancement bonus to Dexterity | 16000 | 0 | |
| +2 amulet of health | +2 enhancement bonus to Constitution | 4000 | 0 | |
| +2 headband of intellect | +2 enhancement bonus to Intelligence | 4000 | 0 | |
| belt of battle | +2 competence bonus to Initiative, 3 charges/day, swift action to gain additional move (1 charge), standard (2 charges), or full round action (3 charges) | 12000 | 0 | |
| armband of elusive action | avoid Attack of Opportunity 1/day as an immediate mental action | 800 | 1 | |
| safewing emblem | feather fall as an immediate action, 1 charge | 250 | 0 | |
| ring of sustenance | no need to eat or drink, only need to sleep 2 hours a night | 2500 | 0 | |
| boots of speed | haste 10 rounds/day as a free action | 12000 | 1 | |
| +4 vest of resistance | +4 resistance bonus to all Saves | 16000 | 1 | |
| belt pouch | 1 | 0.5 | ||
| chalk | 0 | 0 | ||
| flint and tinder | 1 | 0 | ||
| 25gp | 25 | 0.5 | ||
| handy haversack | remove items as a move action that doesn't provoke an attack of opportunity, maximum 120 lbs capacity | 2000 | 5 | |
| wand of cure light wounds | heals 1d8+1 damage, 40 charges remaining | 750 | 0* | |
| everburning torch | caster level 3, 2nd level spell, provides 20 ft bright/40 ft shadowy illumination | 110 | 1* | |
| lens of detection | +5 bonus to Search [already included], +5 bonus to Survival checks when following tracks | 3500 | 1* | |
| hat of disguise | disguise self when worn | 1800 | 0* | |
| potion of cure light wounds | heals 1d8+1 damage | 50 | 0* | |
| 4 oils of bless weapon | weapon bypasses DR/magic good, always confirms criticals on evil opponents, duration 2 minutes | 400 | 0* | |
| 4 flasks of acid | splash weapon, 1d6 acid damage on direct hit | 40 | 4* | |
| 2 flasks of alchemist's fire | splash weapon, 1d6 fire damage for 2 rounds on direct hit | 40 | 2* | |
| 2 flasks of holy water | splash weapon, 2d4 damage to evil outsiders and undead on direct hit | 50 | 2* | |
| 2 vials of antitoxin | +5 alchemical bonus to Fortitude saves against poison, duration 1 hour | 100 | 0* | |
| masterwork thieves' tools | +2 circumstance bonus to Disable Device [already included] | 100 | 2* | |
| climber's kit | +2 circumstance bonus to Climb [already included] | 80 | 5* | |
| 1 flask of oil | 0 | 1* | ||
| 2 days rations | 1 | 2* | ||
| waterskin | 1 | 4* | ||
| whetstone | 0 | 1* | ||
| 3 planar forks | for the Abyss, Acheron, and Oerth | 400 | 0* | |
| 595pp | 5950 | 12* | ||
| SUBTOTAL | light load 58 lbs, medium load 116 lbs, heavy load 175 lbs | 152161 | 54 | |
| Hamza the heavy warhorse | 400 | |||
| military saddle | +2 circumstance bonus to Ride checks to stay in the saddle | 60 | 40** | |
| bit and bridle | 2 | 1** | ||
| masterwork lance | total melee attack +14/+9/+4, damage 1d8+2, piercing, double damage on charge | 310 | 10** | |
| saddlebags | 4 | 8** | ||
| bedroll | 0 | 5** | ||
| winter blanket | 0 | 3** | ||
| courtier's outfit | 30 | 6** | ||
| 50gp jewellery | 50 | 0** | ||
| cold weather outfit | 8 | 7** | ||
| desert outfit | 6 | 3** | ||
| entertainer's outfit | 3 | 4** | ||
| holy symbol of Vathris | from Angvest the Blind | 0 | 0** | |
| TOTAL | light load 300 lbs, medium load 600 lbs, heavy load 900 lbs | 153034 | 281 | |
Other Possessions: gryinanquil amulet [#10], Old City badges [#11], brown coat and 2 pairs of brown socks [#26, souvenirs of war], small and medium sized cloaks of the ebon flame [#28]
Skill Modifiers
Upkeep
Interaction Modifiers
Titles and Honours
Special Abilities
One-Off Abilities
Spell Access
Non-Standard Item Access
Disadvantages