Nazari's D&D 3.5E Design

Female Human (Baklunish), 7th level Scout/3rd level Swashbuckler/3rd level Dervish/1st level Jaunter

Strength
14
+2
  Fort Save
+14
Dexterity
21
+5
Ref Save
+21
Constitution
16
+3
Will Save
+10
Intelligence
16
+3
Alignment
NG
Wisdom
10
+0
Speed
40ft
Charisma
10
+0
Size
Med
Armour Class
25
BAB
+11
Hit Points
121
Initiative
+7

Hit Dice: 8d8 (8 + 5 + 5 + 5 + 5 + 5 + 5 + 5) + 6d10 (6 + 6 + 6 + 6 + 6 + 6) + 42.

Special: skirmish (+2d6 bonus to damage and +2 competence bonus to AC, must move at least 10 ft during action), trapfinding, battle fortitude (+1 competence bonus on Fortitude saves and Initiative checks), uncanny dodge (retain Dex bonus to AC when flatfooted), fast movement (+10 enhancement bonus to Speed, only when lightly encumbered and wearing light or no armour), trackless step (cannot be tracked in natural environments), evasion (no damage on successful Reflex save), flawless stride (speed not reduced by terrain or undergrowth), grace (+1 competence bonus on Reflex saves), +1 AC bonus [already included], dervish dance 2/day for 8 rounds (+2 attack/damage), movement mastery (always Take 10 on Jump, Perform - Dance, and Tumble checks), slashing blades (wield scimitars as light weapons), insightful strike (add Int bonus to damage with light weapons), travel power 6/day (+1 AC bonus if at least 1 use remaining, benign transposition spell-like ability); proficient with all simple weapons, all martial weapons, and light armour

Skills: Balance +12 (5 ranks), Bluff +1 (0 ranks), Climb +12 (5 ranks), Diplomacy +2 (0 ranks), Disable Device +20 (15 ranks), Escape Artist +22, +24 to escape from ropes (17 ranks), Gather Information +2 (0 ranks), Intimidate +2 (0 ranks), Jump +27 + 10 = 37 (17 ranks), Knowledge - History +6 (1 rank cross-class), Knowledge - Local +5 (1 rank cross-class), Knowledge - Planes +9 (6 ranks including 4 ranks cross-class), Listen +16 (12 ranks), Move Silently +10 (5 ranks), Perform - Dance +21 + 10 = 31 (16 ranks including 3 ranks cross-class), Search +25 (13 ranks), Sense Motive +4 (2 ranks), Spot +16 (13 ranks), Survival +4 (0 ranks), Tumble +24 + 10 = 34 (17 ranks), Use Rope +11, +13 to bind someone (5 ranks)

Feats: Combat Expertise, Expeditious Dodge (+2 dodge bonus to AC, must move at least 40 ft during action), Improved Skirmish (+2d6 bonus to damage and +2 competence bonus to AC, must move at least 20 ft during action), Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Scimitar)

Languages: Ancient Baklunish, Common, Dwarven

Full Name: Nazari bint-Jamal el-Daaloub el-Krestibi (Narazi, daughter of Jamal, of the Daaloub family, of Krestible)

Year of Birth: 577 CY

Height and Weight: 5'4", 140 lbs (64 kg)

Appearance: light complexion, golden-hued skin tone, green eyes, wavy shoulder-length black hair, usually worn in a single braid while adventuring

Deities: Al'Akbar, the High Cleric (Exalted Faith), Azor'Alq, the Son of Light, and Mouqol, the Merchant. Nazari prays to all three at dawn, and also prays to Al'Akbar at dusk

Possessions Effect Cost (gp) Weight (lbs)
+3 mithril chain shirt armour bonus +7, maximum Dex bonus +6, no armour check penalty 10100 10
greater crystal of adaptation endure elements, immune to all alignment, positive-dominant, and negative-dominant planar traits 3000 0
helm of glorious recovery made by Owain, heals 4d8+7 damage 1/day as a swift mental action 5600 3
+1 light-generating wounding silvered scimitar total melee attack +18/+13/+8, bypasses DR/magic silver, damage 1d6+2 plus 1 Con, slashing 18405 4
+1 wounding adamantine scimitar total melee attack +18/+13/+8, bypasses DR/magic adamantine, damage 1d6+3 plus 1 Con, slashing 21015 4
masterwork cold iron scimitar total melee attack +18/+13/+8, bypasses DR/cold iron, damage 1d6+2, slashing, made by Owain 330 4
masterwork scimitar total melee attack +18/+13/+8, damage 1d6+2, slashing 315 4
4 least crystals of return attached to scimitars, draw weapon as a free action 1200 0
masterwork sap total melee attack +17/+12/+7, non-lethal damage 1d6+2, bludgeoning 301 2
masterwork morningstar total melee attack +14/+9/+4, damage 1d8+2, bludgeoning & piercing 308 6
masterwork Str 14 mighty composite longbow total ranged attack +17/+12/+7, damage 1d8+2, piercing 600 3
20 arrows ammunition for longbow 1 3
dagger total melee attack +16/+11/+6, total ranged attack +16, damage 1d4+2, piercing or slashing, 10 ft range increment 2 1
explorer's outfit sturdy boots, leather trousers, tunic, belt, gloves, cloak, hat 10 0
silver holy symbol of Al'Akbar   25 1
+2 ring of protection +2 deflection bonus to Armour Class 8000 0
+4 gloves of dexterity +4 enhancement bonus to Dexterity 16000 0
+2 amulet of health +2 enhancement bonus to Constitution 4000 0
+2 headband of intellect +2 enhancement bonus to Intelligence 4000 0
belt of battle +2 competence bonus to Initiative, 3 charges/day, swift action to gain additional move (1 charge), standard (2 charges), or full round action (3 charges) 12000 0
armband of elusive action avoid Attack of Opportunity 1/day as an immediate mental action 800 1
safewing emblem feather fall as an immediate action, 1 charge 250 0
ring of sustenance no need to eat or drink, only need to sleep 2 hours a night 2500 0
boots of speed haste 10 rounds/day as a free action 12000 1
+4 vest of resistance +4 resistance bonus to all Saves 16000 1
belt pouch   1 0.5
chalk   0 0
flint and tinder   1 0
25gp   25 0.5
handy haversack remove items as a move action that doesn't provoke an attack of opportunity, maximum 120 lbs capacity 2000 5
wand of cure light wounds heals 1d8+1 damage, 40 charges remaining 750 0*
everburning torch caster level 3, 2nd level spell, provides 20 ft bright/40 ft shadowy illumination 110 1*
lens of detection +5 bonus to Search [already included], +5 bonus to Survival checks when following tracks 3500 1*
hat of disguise disguise self when worn 1800 0*
potion of cure light wounds heals 1d8+1 damage 50 0*
4 oils of bless weapon weapon bypasses DR/magic good, always confirms criticals on evil opponents, duration 2 minutes 400 0*
4 flasks of acid splash weapon, 1d6 acid damage on direct hit 40 4*
2 flasks of alchemist's fire splash weapon, 1d6 fire damage for 2 rounds on direct hit 40 2*
2 flasks of holy water splash weapon, 2d4 damage to evil outsiders and undead on direct hit 50 2*
2 vials of antitoxin +5 alchemical bonus to Fortitude saves against poison, duration 1 hour 100 0*
masterwork thieves' tools +2 circumstance bonus to Disable Device [already included] 100 2*
climber's kit +2 circumstance bonus to Climb [already included] 80 5*
1 flask of oil   0 1*
2 days rations   1 2*
waterskin   1 4*
whetstone   0 1*
3 planar forks for the Abyss, Acheron, and Oerth 400 0*
595pp   5950 12*
SUBTOTAL light load 58 lbs, medium load 116 lbs, heavy load 175 lbs 152161 54
Hamza the heavy warhorse   400  
military saddle +2 circumstance bonus to Ride checks to stay in the saddle 60 40**
bit and bridle   2 1**
masterwork lance total melee attack +14/+9/+4, damage 1d8+2, piercing, double damage on charge 310 10**
saddlebags   4 8**
bedroll   0 5**
winter blanket   0 3**
courtier's outfit   30 6**
50gp jewellery   50 0**
cold weather outfit   8 7**
desert outfit   6 3**
entertainer's outfit   3 4**
holy symbol of Vathris from Angvest the Blind 0 0**
TOTAL light load 300 lbs, medium load 600 lbs, heavy load 900 lbs 153034 281

Other Possessions: gryinanquil amulet [#10], Old City badges [#11], brown coat and 2 pairs of brown socks [#26, souvenirs of war], small and medium sized cloaks of the ebon flame [#28]

Skill Modifiers

Upkeep

Interaction Modifiers

Titles and Honours

Special Abilities

One-Off Abilities

Spell Access

Non-Standard Item Access

Disadvantages


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 9 September 2009