Male human (Flan/Oeridian) druid 8
NG Medium humanoid
Init -1; Senses Listen +15, Spot +15
Languages Common, Druidic, Sylvan
AC 12, touch 9, flat-footed 12
hp 48 (8 HD)
Fort +8, Ref +2, Will +11;
Resist Nature's Lure (+4 against spell-like abilities of fey creatures)
Speed 30 ft. (6 squares)
Melee +1 scimitar +7/+2 (1d6+1/18-20)
Base Atk +6; Grp +6
Special Actions wild empathy +10, wild shape 3/day
Combat Gear pearl of power (1st level)
Druid Spells Prepared (CL 8th)
4th-control water, flame strike (DC 18), rusting
grasp (+6/+1 melee touch, 1d6 AC damage to metal armour)
3rd-neutralise poison, quench, sleet storm, speak
with plants
2nd-animal messenger, barkskin, flame blade (+6/+1
melee touch, 1d8+4 fire damage), warp wood
1st-calm animals (DC 15), cure light wounds, faerie fire,
longstrider, speak with animals
0-create water, cure minor wounds, detect magic,
detect poison, light, read magic
Abilities Str 10, Dex 8, Con 12, Int 14, Wis 18, Cha 14
SQ woodland stride, trackless step, resist nature's lure, Druid
of the Grove
Feats Blind-Fight, Endurance, Natural Spell, Track
Skills Concentration +12 [11], Diplomacy +2 (+5 with Perrenders),
Gather Information +2 (+5 with Perrenders), Handle Animal +16 [11], Listen +15
[11], Knowledge (nature) +15 [11], Knowledge (religion) +5, Spellcraft +16 [11],
Spot +15 [11], Survival +17 [11]
Possessions combat gear plus +1 scimitar, +1 leather
armour, +2 periapt of wisdom, +1 vest of resistance
Woodland Stride (Ex) Erich can move through any sort of non-magical
undergrowth at his normal speed without taking damage or suffering any other
impairment.
Trackless Step (Ex) Erich leaves no trail in natural surroundings
unless he chooses to do so. He cannot be tracked if he chooses not to leave
a trail.
Wild Shape (Su) As a standard action that doesn't provoke an
attack of opportunity, Erich can turn himself into any Small, Medium or Large
animal of up to 8 HD. His favourite forms are the polar bear, the dire lion,
the shark and the eagle. When Erich wild shapes, all of his equipment except
his periapt of wisdom merges with his body and ceases to function.
Druid of the Grove (Ex) As a Druid of the Grove, Erich receives
a +3 circumstance bonus to Handle Animal, Knowledge (nature), Knowledge (religion)
and Spellcraft checks, and a +3 circumstance bonus to Diplomacy and Gather Information
checks with Perrenders.