House Rules for Home Games

  1. Living Greyhawk documents (including the Living Greyhawk Campaign Standards version 7.5, the Blight on Bright Sands Sourcebook, and the Greyhawk Ruins Sourcebook) apply except where superceded by other house rules.
  2. Standard upkeep is free for all PCs.
  3. PCs do not earn overcap GP for non-adventuring activities, but can attempt a Craft, Perform, Profession, Sleight of Hand or Tumble check at the beginning of each scenario to receive free Rich upkeep (DC 30) or Luxury upkeep (DC 45).
  4. There are no subsets for the Knowledge (Local) skill.
  5. There are no TUs.
  6. PCs can choose any of the following home regions: Bright Sands, Dyvers, Greyhawk, Perrenland, Sterich/Crystalmists.
  7. PCs do not retire on reaching 16th level.
  8. PCs have open access to all rules items unless a player objects to a rules item being open access.
  9. Any special requirements for a prestige class must be met through play.
  10. Retraining is free.
  11. Players can rebuild a PC unless another player objects to the rebuild.
  12. PCs receive affiliation points with organisations only during scenarios set in the organisation's region or if it is specified in the Adventure Consequences of the scenario adventure record.
  13. Apply the following modifiers when calculating the APL of the PCs and cohorts.
  14. Play of an adventure is restricted to once per character, not once per player.
  15. Death from massive damage does not apply.
  16. "Save or die" death effects do hit point damage instead.
  17. Characters do not experience level loss when brought back to life. Instead, characters receive 1 negative level. The negative level can be removed in the first 24 hours only by wish or miracle. After 24 hours, the character must attempt a DC 15 Fortitude save to remove the negative level. On a failure, the negative level becomes 1 level drain. The level drain can be removed by an magical effect that removes level drain. True resurrection does not bestow the negative level.
  18. Failing to remove a negative level results in 1 level drain, not in the loss of 1 character level. The penalties for level drain are the same as for a negative level. Level drain can only be removed by magic.

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 22 October 2009