Characters with Strength 0 can lift 100 kg (220 lbs) off the ground, and 50 kg (110 lbs) above their head. The amount that can be lifted doubles or halves for every difference of 2 points. In addition, large creatures receive a bonus of 4 for determining how much they can lift, and small creatures receive a penalty of 4.
Large creatures and items weigh 8 times (3 doublings) as much as medium creatures and items, and small creatures and items weigh one-eighth (3 halvings) as much as medium creatures and items.
Strength prerequisites are increased by 2 for large creatures and reduced by 2 for small creatures.
Falling causes damage on hitting the ground or another surface. Falling is a physical attack opposed by Acrobatics: the further creatures fall before hitting the ground, the more attacks they have to survive.
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Distance Fallen
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Difficulty
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Attacks
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1m (3 ft)
|
5
|
1
|
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2m (6 ft)
|
10
|
1
|
|
4m (12ft)
|
15
|
1
|
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8m (25 ft)
|
20
|
2
|
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15m (50 ft)
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25
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3
|
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30m (100 ft)
|
30
|
4
|
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60m (200 ft)
|
35
|
5
|
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greater distance
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40
|
6
|