Attack and Defence: Animals can have one good and one poor
progression; or two average progressions.
Magic Power and Power Points: Animals have poor progression.
Class Skills: Animals have 4 class skills.
Skills Points per level: 2 + Int modifier.
Bonus Armour & Weapon Proficiency Feats: Animals have no
bonus armour proficiency and weapon proficiency feats. They can be trained to
wear armour.
Bonus Save Feats: Animals have four bonus save feats.
Traits: Unless noted otherwise, animals have an Int score of
1 or 2, low-light vision, proficiency with natural weapons only (and herbivores
use natural weapons as if they were secondary weapons, with a -5 penalty on
attacks and only half the usual Str bonus), cannot speak, and need to eat, sleep,
and breathe.