Potestas: a D&D3E supplement
Feats
Gaze Spell [Magic, Metamagic]
You can use a spell as a gaze attack.
Prerequisite: None.
Benefit: The spell's duration changes to 1 round for every
2 Power points expended casting the spell, while the spell ceases to have a
target and gains an effect of gaze attack. Only spells with a range of close
or greater that allow a Fortitude or Will save can be enhanced with this feat.
The effects of a gaze attack are as follows.
- Each creature within range of a gaze attack must attempt a saving throw
each round at the beginning of its turn.
- A creature can avert its eyes from the caster's face, looking at the caster's
body, watching its shadow, or tracking the caster in a reflective surface.
Each round, the creature has a 50% chance of not having to make a saving throw.
In return, the caster gains concealment (20% miss chance on all attacks) relative
to the creature.
- A creature can shut its eyes, turn its back on the caster, or wear a blindfold.
In these cases, the creature does not need to make a saving throw. In return,
the caster gains total concealment (50% miss chance on all attacks) relative
to the creature.
- The caster can actively attempt to use its gaze as an attack action. The
caster simply chooses a target within range, and that creature must attempt
a saving throw. If the creature has chosen to defend against the gaze as discussed
above, it gets a chance to avoid the saving throw (either 50% chance for averting
eyes or 100% chance for shutting eyes). It is possible for an creature to
save against the caster's gaze twice during the same round, once before its
own action and once during the caster's action.
- Looking at the creature's image (such as in a mirror or as part of an illusion)
does not subject the viewer to a gaze attack. A creature is immune to its
own gaze attack.
- If visibility is limited (by dim lighting, a fog, or the like) so that it
results in concealment, there is a percentage chance equal to the normal miss
chance for that degree of concealment that a character won't need to make
a saving throw in a given round. This chance is not cumulative with the chance
for averting your eyes, but is rolled separately.
- Hidden and invisible creatures cannot use gaze attacks.
- Creatures using darkvision in complete darkness are affected by a gaze attack
normally.
- The caster cannot control its gaze attack, but if it can dismiss the base
spell it can dismiss the gaze attack by taking a standard action.
Power Cost: An gaze spell uses up an additional 2 Power points.
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 5 October 2005