Potestas: a D&D3E supplement
Races
Mercanians (part-arcane humanoids)
The mercanians are lessser giants who resemble large humans of about 9 to 10
feet in height. They live in the far south where it is cold for almost all the
year, and generally have fair skin and hair like the humans who live around
the Mistral Sea. Mercanians tend in temperment towards the violent and excessive
emotions and sense of honour associated with the giants. They are the dominant
race throughout Mercania.
Like all lesser giants, mercanians can breathe both air and ether freely, and
live for one and a half to two centuries. They can interbreed with humans and
giants, and the offspring of such unions are fertile.
Racial Traits
- Large Size: Mercanians receive a -1 size penalty to AC,
-1 size penalty to attack rolls, -4 size penalty on Sneak checks to hide,
and a +4 bonus to grapple checks. Their unarmed strike does 3 points of damage,
they may use larger weapons, and their lifting and carrying limits are twice
that of Medium creatures. They have 10 feet reach.
- Characteristic Modifiers: +4 Strength, +2 Constitution,
and -2 Wisdom. Mercanians are strong and robust, but they are often foolish
and intemperate.
- Base Speed: 40 feet.
- Natural Armour: Mercanians have base +2 natural armour.
- Giant blood: Mercanians can breathe both air and ether
without difficulty, and are considered giants for all special abilities and
effects.
- Saving Throws: +4 bonus on saving throws against cold,
-4 penalty on saving throws against heat and fire.
- Cold Tolerance: Mercanians do not have to make Fortitude
saves in cold conditions.
- Cold Resistance: Mercanians have energy resistance 20 against
cold attacks, which means they reduce all cold damage by 20 points of damage
before applying the damage.
- Automatic Languages: Mercanians automatically speak the
giant language and the local language.
- Racial Levels: Mercanians begin with two levels of humanoid.
As part-arcane humanoids, Mercanians have average magic power and power point
progression for their humanoid racial levels instead of poor progression.
- Level Adjustment: +2.
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 5 October 2005