Potestas: a D&D3E supplement
Races
Merfolk (humanoids)
The merfolk are playful, marine-dwelling people. They have the upper bodies,
arms, and heads of a land-dwelling humanoid race, but the lower parts of a fish
or a cetacean.
Merfolk is an inherited template that can be added to any humanoid. The creature
(referred to hereafter as the base creature) does not have to meet any characteristic
minimums. It uses all the base creature's statistics and special abilities except
as noted here.
Racial Traits
- Aquatic Subtype (Ex): Merfolk characters who are part-fish
must choose during character creation whether they breathe air or breathe
water without difficulty. Merfolk who are part-cetacean always breathe air.
- Low-Light Vision (Ex): Merfolk can see twice as far in
starlight, moonlight, torchlight, and similar conditions of poor illumination.
If the base creature already had low-light vision, they can now see three
times as far in conditions of poor illumination.
- Base Speed: 5 ft, swim 40 feet.
- Skills: Merfolk have a +8 bonus on any Swim check to perform
some special action or avoid a hazard. They can always choose to take 10 on
a Swim check, even if distracted or endangered. Merfolk can use the run action
while swimming, provided they swim in a straight line.
- Underwater Breathing (Ex): Merfolk who breathe water cannot
breathe air without recourse to magic of some kind, such as the breathe
spell or shapechanging.
- Hold Breath (Ex): Merfolk who breathe air can hold their
breath for a number of rounds equal to 4 x their Constitution score before
they risks suffocating or drowning.
- Automatic Language: Merfolk automatically speak the local
language and the language of either fish or cetaceans.
- Level Adjustment: +0.
maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 14 February 2005