Illusion (Glamer)
Casting Time: 1 standard action
Range: Touch
Target: One touched object weighing up to 5 lb/Power point
Duration: 1 day/Power point (D)
Saving Throw: None; see text
Spell Resistance: No
Minimum Power Points: 1
You alter an item's aura so that it registers to detect spells (and
spells with similar capabilities) as though it were nonmagical, or a magic item
of a kind you specify, or the subject of a spell you specify.
If the object with an aura of magic has analyse
magic cast on it or is similarly examined, the examiner recognizes
that the aura is false and detects the object's actual qualities if he succeeds
on a Will save. Otherwise, he believes the aura and no amount of testing
reveals what the true magic is.
Note: A magic item must be a masterwork item, so a sword of average
make, for example, looks suspicious if it has a magical aura.
Heightened: Each additional Power point makes it more likely
that this spell will work against analyse magic.