Transmutation [Air]
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/Power point (D)
Minimum Power Points: 3
The subject and all its gear become insubstantial, misty, and translucent.
Its material armor (including natural armor) becomes worthless, though its size,
Dexterity, and luck bonuses still apply. The subject gains damage reduction
10/magic and becomes immune to poison and critical hits. It can't attack or
cast spells with verbal, somatic, material, or focus components while in gaseous
form. (This does not rule out the use of spells that the subject may have prepared
using the Hide Spell feat.) The subject also loses supernatural abilities while
in gaseous form. If it has a touch spell ready to use, that spell is discharged
harmlessly when the body of mist spell takes effect.
A creature with a body of mist can't run, but it can fly at a speed
of 10 feet (maneuverability perfect). It can pass through small holes or narrow
openings, even mere cracks, with all it was wearing or holding in its hands,
as long as the spell persists. The creature is subject to the effects of wind,
and it can't enter water or other liquid. It also can't manipulate objects or
activate items, even those carried along with its body of mist. Continuously
active items remain active, though in some cases their effects may be moot.
The subject of a body of mist spell can return to its normal state,
act, and then return instantly to the statue state (a free action) if it so
desires, as long as the spell duration is in effect.