Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Casting Time: 1 standard action
Range: Close
Target: One creature
Duration: 1 round/Power point (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
Minimum Power Points: 1
You give the subject a single command, which it obeys to the best of its ability
at its earliest opportunity. You may select from the following options.
Approach: On its turn, the subject moves toward you as quickly and
directly as possible for 1 round. The creature may do nothing but move during
its turn, and it provokes attacks of opportunity for this movement as normal.
Drop: On its turn, the subject drops whatever it is holding. It can't
pick up any dropped item until its next turn.
Fall: On its turn, the subject falls to the ground and remains prone
for 1 round. It may act normally while prone but takes any appropriate penalties.
Flee: On its turn, the subject moves away from you as quickly as possible
for 1 round. It may do nothing but move during its turn, and it provokes attacks
of opportunity for this movement as normal.
Halt: The subject stands in place for 1 round. It may not take any
actions but is not considered helpless. If the subject can't carry out your
command on its next turn, the spell automatically fails.
Restriction: Choose one type of creature when you learn this spell.
This spell only works on creatures of that type.
Heightened: Each additional Power point increases the duration by 1
round. At the start of each commanded creature's action after the first, it
gets another Will save to attempt to break free from the spell. This is a free
action that does not provoke attacks of opportunity.