Divination
Casting Time: 1 standard action
Range: 60 ft
Target: Cone-shaped emanation
Duration: Concentration, up to 1 minute/Power point (D)
Minimum Power Points: 0
You can sense the presence of magic. The amount of information revealed depends
on how long you study a particular area or subject.
1st Round: Presence or absence of magic.
2nd Round: Number of magical auras (creatures, objects, or spells)
in the area and the power of the most potent magic aura present. If the strongest
magical aura's power is overwhelming (see below), and the aura's strength is
at least twice yours, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside
your line of sight, then you discern its direction but not its exact location.
Aura Power: An aura's power depends on the type of creature, spell
or object that you're detecting and its HD or magic power; see the accompanying
tables. If an aura falls into more than one strength category, the spell indicates
the stronger of the two.
| Creature/Object |
Arcane Aura Strength
|
|||
|
Faint
|
Moderate
|
Strong
|
Overwhelming
|
|
| Mortal spellcaster (Magic power) |
1-10
|
11-25
|
26-50
|
51 or higher
|
| Part-Arcane creature (Hit Dice) |
1-10
|
11-25
|
26-50
|
51 or higher
|
| Arcane spell or item (Power points expended) |
1-6
|
7-12
|
13-18
|
19 or higher
|
| Part-Arcane spellcaster (Hit Dice or Magic power) |
1-2
|
3-8
|
9-18
|
19 or higher
|
| Arcane creature (Hit Dice) |
1-2
|
3-8
|
9-18
|
19 or higher
|
| Arcane spellcaster (Hit Dice or Magic Power) |
1
|
2-4
|
5-10
|
11 or higher
|
| Creature/Object |
Divine Aura Strength
|
|||
|
Faint
|
Moderate
|
Strong
|
Overwhelming
|
|
| Creature with Devout Belief (Hit Dice or Magic Power) |
1-10
|
11-25
|
26-50
|
51 or higher
|
| Divine spell or item (Power points expended) |
1-6
|
7-12
|
13-18
|
19 or higher
|
| Divine spellcaster (Magic power) |
1
|
2-4
|
5-10
|
11 or higher
|
| Creature/Object |
Innate Aura Strength
|
|||
|
Faint
|
Moderate
|
Strong
|
Overwhelming
|
|
| Mortal or Part-Arcane creature (Hit Dice) |
1-10
|
11-25
|
26-50
|
51 or higher
|
| Innate spell or item (Power points expended) |
1-6
|
7-12
|
13-18
|
19 or higher
|
| Innate spellcaster (Hit Dice or Magic power) |
1-2
|
3-8
|
9-18
|
19 or higher
|
Each round, you can turn to detect in a new area. The spell can penetrate barriers,
but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt blocks it.
Restriction: Choose one type of magic (arcane, divine, innate).
This spell only works on magic of that type.
Heightened: Each additional Power point increases the duration
by 1 round and the range by 5 ft. You must expend 1 Power point to cast this
spell before you can heighten it or enhance it with metamagic feats.
At 5 Power points, you can automatically detect the presence or absence of magic,
can tell the number of magical auras by concentrating for 1 round, and can tell
the power and location of each aura by concentrating for 2 rounds.
At 9 Power points, you can automatically tell the number of magic auras, and
can tell the power and location of each aura by concentrating for 1 round.