Enchantment (Compulsion) [Mind-Affecting]
Casting Time: 1 round
Range: Close
Target: One creature
Duration: 1 day/Power point
Saving Throw: Will negates
Spell Resistance: Yes
Minimum Power Points: 9
You can control the actions of any creature through a telepathic link that
you establish with the subject's mind.
If you and the subject have a common language, you can generally force the subject
to perform as you desire, within the limits of its abilities. If no common language
exists, you can communicate only basic commands, such as "Come here," "Go there,"
"Fight," and "Stand still." You know what the subject is experiencing, but you
do not receive direct sensory input from it, nor can it communicate with you
telepathically.
Once you have given a dominated creature a command, it continues to
attempt to carry out that command to the exclusion of all other activities except
those necessary for day-to-day survival (such as sleeping, eating, and so forth).
Because of this limited range of activity, a Sense Motive check against DC 15
(rather than DC 25) can determine that the subject's behavior is being influenced
by an enchantment effect.
Changing your instructions or giving a dominated creature a new command
is the equivalent of redirecting a spell, so it is a move action.
By concentrating fully on the spell (a standard action), you can receive full
sensory input as interpreted by the mind of the subject, though it still can't
communicate with you. You can't actually see through the subject's eyes, so
it's not as good as being there yourself, but you still get a good idea of what's
going on. Subjects resist this control, and any subject forced to take actions
against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive
orders are not carried out. Once control is established, the range at which
it can be exercised is unlimited. You need not see the subject to control it.
If you don't spend at least 1 round concentrating on the spell each day, the
subject receives a new saving throw to throw off the domination.
Protection from arcane or a similar spell can prevent you from exercising control
or using the telepathic link while the subject is so warded, but such an effect
neither prevents the establishment of domination nor dispels it.
Restriction: Choose one type of creature when you learn this
spell. This spell only works on creatures of that type.