Conjuration (Creation) [Element]
Casting Time: 1 standard action
Range: Close
Effect: See text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Minimum Power Points: 0
You create up to 16 pounds of a pure element.
Note: Conjuration spells can't create substances or objects within a creature.
Restriction: Choose one element when you learn this spell.
This spell only creates that element. Different elements have different effects.
Air: Pure air takes the form of air or ether, at the caster's choice.
It provides sufficient air for all characters in a 5-ft square to breathe for
1 round.
Earth: Pure earth takes the form of dirt or stone, at the caster's
choice. It provides sufficient materials to cover a 5-ft square with one inch
of dirt or rubble, making it difficult terrain.
Fire: Pure fire burns for 1 round without any accelerant. It sheds
bright light in a 20-foot radius (and dim light for an additional 20 feet).
Fire can ignite flammable substances in a 5-ft square, causes 1 point of fire
damage, and has a chance of setting a character's clothes, hair, or attended
objects on fire (Reflex save negates). If a creature's clothes or hair catch
fire, they take 4 points of fire damage immediately, and may attempt another
Reflex save in each subsequent round. Success means the fire has gone out, and
the creature stops taking damage. Failure means the character takes another
4 points of fire damage. A creature on fire may automatically extinguish the
flames by jumping into enough water to douse itself. If no body of water is
at hand, rolling on the ground or smothering the fire with cloaks or the like
permits the creature another save with a +4 bonus.
Plant: Pure plant takes the form of wood, hay, leaves, or grain, at
the caster's choice. It provides sufficient materials to cover a 5-ft square
with one inch of lumber, or to feed 2 medium creatures for one day (the food
is highly nourishing, though rather bland).
Water: Pure water weighs about 8 pounds per gallon. One cubic foot
of water contains roughly 8 gallons and weighs about 60 pounds. Created water
is wholesome and drinkable, just like clean rain water. Water can be created
in an area as small as will actually contain the liquid, or in an area three
times as large - possibly creating a downpour or filling many small receptacles.
It provides sufficient water to covera a 5-ft square with a thin layer of fluid.
Heightened: Each additional Power point increases the amount
of element created by 16 pounds, allowing it to cover an extra 5-ft square.
This also extends the effect of air and fire by 1 round per Power point. You
must expend 1 Power point to cast this spell before you can heighten it or enhance
it with metamagic feats.
At 3 Power points, earth can create 16 pounds of a base metal (such as lead
and iron) or crystal instead of dirt or stone. Each additional 3 Power points
increases the amount of metal or crystal created by 16 pounds.
At 3 Power points, water can create a slippery sheen on the ground. The sheen
remains for 1 round per Power point expended. Any creature in the area when
the spell is cast must make a successful Reflex save or fall. This save is repeated
on your turn each round that the creature remains within the area. A creature
can walk within or through the area at half normal speed with a DC 10 Acrobatics
check. Failure means it can't move that round (and must then make a Reflex save
or fall), while failure by 5 or more means it falls (see the Acrobatics
skill for details).
At 5 Power points, plant can create prepared food instead of raw materials.
The food remains highly nourishing, though rather bland.
At 9 Power points, earth and plant can create crafted objects instead of raw
materials. You must succeed on an appropriate skill check to make a complex
item, and take no penalty for not using appropriate tools (see the Craft skill
for details).
In addition, earth can create 16 pounds of a rare metal (such as mithril and
adamantine) or semi-precious gems. 16 pounds of mithril is worth 16 Pounds,
while 16 Pounds of adamantine is worth 24 Pounds. Each additional 3 Power points
increases the amount of metal or gems created by 16 pounds.
In addition, plant can create 16 pounds of a rare wood (such as darkwood and
ironwood). 16 pounds of darkwood is worth 16 Shillings, while 16 Pounds of ironwood
is worth 24 Shillings. Each additional 3 Power points increases the amount of
rare wood created by 16 pounds.
At 17 Power points, earth can create 16 pounds of a noble metal (such as gold)
or precious gems. 16 pounds of gold is worth 320 Pounds. Each additional 3 Power
points increases the amount of metal or gems created by 16 pounds.