Evocation [Energy]
Casting Time: 1 standard action
Range: Close
Efect: One energy ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Minimum Power Points: 1
A ray of energy springs from your hand and speeds to its target. You must succeed
on a ranged touch attack to hit your target. If successful, the ray deals 4
points of energy damage.
Restriction: Choose one type of energy when you learn this
spell. This spell only creates that type of energy.
Diminished: The energy missile deals 2 points of damage for
a cost of 0 Power points.
Heightened: Each additional Power point increases the energy
damage caused by 4 points.