Transmutation [Shapechanging]
Casting Time: 1 standard action
Range: Close
Target: One living creature
Duration: Permanent; see text
Saving Throw: Fortitude negates, Will partial; see text
Spell Resistance: Yes
Minimum Power Points: 9
This spell functions like shapechange,
except you transform the target into another type of living corporeal creature.
If the new form would prove fatal to the creature the subject gets a +4 bonus
on the save.
If the spell succeeds, the subject must also make a Will save. If this second
save fails, the creature loses its extraordinary, supernatural, and spell-like
abilities, loses its ability to cast spells (if it had the ability), and gains
the creature type, shapeshifter subtype (if it didn't have it already), special
abilities, and Intelligence, Wisdom, and Charisma scores of its new form in
place of its own. It still retains its class and level (or HD), as well as all
benefits derived from them (such as base attack bonus, base save bonuses, and
hit points). It retains any class features (other than spellcasting) that aren't
extraordinary, supernatural, or spell-like abilities.
Incorporeal or gaseous creatures are immune to being shapechanged,
and a creature that already had the shapechanger subtype can revert to its natural
form as a standard action.
The duration of the spell depends on how radical a change is made from the original
state to its enchanted state. The duration is determined by using the following
guidelines.
| Changed Subject Is | Duration Factor |
| Same kingdom (animal, vegetable, mineral) | +5 |
| Same class (mammals, fungi, metals, etc.) | +2 |
| Same size or smaller | +2 |
| Related (twig is to tree, wolf fur is to wolf, etc.) | +2 |
| Same or lower Intelligence | +2 |
| Duration Factor | Duration | Example |
| less than 1 | 20 minutes | Pebble to human |
| 2 or 3 | 1 hours | Marionette to human |
| 4 | 3 hours | Human to marionette |
| 5 | 12 hours | Lizard to manticore |
| 6 | 2 days | Sheep to wool coat |
| 7 or 8 | 1 week | Shrew to manticore |
| 9 or more | Permanent | Manticore to shrew |
Restriction: Choose one type of living corporeal creature
(animals, dragons, fey, giants, humanoids, magical beasts, monsters, vermin)
when you learn this spell. This spell only allows you to impose the form of
creatures of that type.
Heightened: In addition to the benefits given in for the shapechange
spell, an additional 6 Power points allows you to transform the target into
an object. The target can be an object of up to 125 cubic feet (a 5-ft square)
per Power point expended, and only attended items receive a saving throw and
spell resistance.