Transmutation
Casting Time: 1 standard action
Range: Close
Target: See text
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
Minimum Power Points: 1
You can lock or unlock (your choice) a door, chest, box, window, bag, shackles,
chains, pouch, bottle, barrel, or other container. The spell can only lock or
unlock things weighing no more than 25 pounds per Power point expended.
You can attempt a Tinker check with a +10 enhancement bonus to open or close
the lock, even if you are untrained and do not have a skill rank in Tinker.
If the object does not have a lock, it becomes stuck or unstuck instead. You
can attempt to burst open a stuck door by making a Charisma check with a +4
bonus.
If the object has a bar or a slide bolt, one is moved per Power point expended.
Heightened: Each additional Power point makes the spell affect
a larger object. Each additional 2 Power points adds a +2 bonus to the Charisma
check to burst open a door, a +5 enhancement bonus to open or close a lock,
and allows you to move an additional bar or slide bolt.