Potestas: a D&D3E supplement

Spells

Meld with Element

Transmutation [Element]
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/Power point
Minimum Power Points: 5

You can enter a single object composed of a discrete element. This spell enables you to meld your body and possessions into the object, which must be large enough to accommodate your body in all three dimensions. When the casting is complete, you and not more than 100 pounds of nonliving gear per Power point merge with the object, becoming invisible. If either condition is violated, the spell fails and is wasted.
While in the object, you remain in contact, however tenuous, with the face of the object through which you melded. You remain aware of the passage of time and can cast spells on yourself while hiding in the object. Nothing that goes on outside the object can be seen, but you can still hear what happens around you. Minor physical damage to the object does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 4 points of damage per Power point expended (Fortitude save reduces this to half). The object's complete destruction expels you and deals you 8 points of damage per Power point expended (Fortitude save reduces this to half).
Any time before the duration expires, you can step out of the object through the surface that you entered. If the spell's duration expires or the effect is dispelled before you voluntarily exit the object, you are violently expelled and take 4 points of damage per Power point expended (Fortitude save reduces this to half).
Restriction: Choose one element when you learn this spell. This spell only creates that element. Different elements have different effects.
Air: You disappear into the air around you, but do not change location because of air currents. A moderate wind (11+ mph) causes partial destruction and expels you after 2 rounds; a strong wind (21+ mph) causes complete destruction after 1 round; a severe wind (31+ mph) causes complete destruction immediately.
Water: You disappear into the water around you, but do not change location because of water currents.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 5 October 2005