Transmutation
Casting Time: 1 standard action
Range: Touch
Target: One object or willing construct of up to 10 cubic ft/Power
point
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Minimum Power Points: 0
This spell repairs small breaks or tears in objects (but not warped wood).
It will weld broken metallic objects such as a ring, a chain link, a medallion,
or a sword. Ceramic or wooden objects with multiple breaks can be invisibly
rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely
healed over. The spell can repair a magic item, but the item's magical abilities
are not restored.
When cast on a willing construct, this spell heals 1 wound of damage per Power
point. Because the construct must be willing, there is no saving throw or spell
resistance.
Heightened: Each additional Power point makes the spell affect
a larger object, and heals an additional 1 wound of damage to a willing construct.
You must expend 1 Power point to cast this spell before you can heighten it
or enhance it with metamagic feats.