Potestas: a D&D3E supplement

Spells

Resist Energy

Abjuration
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/Power point
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Minimum Power Points: 1

This spell grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's Fortitude save. The spell protects the recipient's equipment as well. This spell absorbs only damage: the subject could still suffer unfortunate side effects.
Special: This spell overlaps (and does not stack with) protect from energy. If a character is warded by protect from energy and resist energy, the protect spell absorbs damage until its power is exhausted.
Heightened: Each additional Power point increases the energy resistance by 2 points.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 5 October 2005