Abjuration
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/Power point
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Minimum Power Points: 1
This spell grants a creature limited protection from damage of whichever one
of five energy types you select: acid, cold, electricity, fire, or sonic. The
subject gains energy resistance 10 against the energy type chosen, meaning that
each time the creature is subjected to such damage (whether from a natural or
magical source), that damage is reduced by 10 points before being applied to
the creature's Fortitude save. The spell protects the recipient's equipment
as well. This spell absorbs only damage: the subject could still suffer unfortunate
side effects.
Special: This spell overlaps (and does not stack with) protect
from energy. If a character is warded by protect from energy
and resist energy, the protect spell absorbs damage until its power
is exhausted.
Heightened: Each additional Power point increases the energy
resistance by 2 points.