Abjuration
Casting Time: 1 standard action
Range: Medium
Effect: Ray
Duration: 1 minute/Power point
Saving Throw: None
Spell Resistance: Yes (object)
Minimum Power Points: 7
A green ray springs from your outstretched hand, and you must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks travel into the World of Spirits. Forms of movement barred by a spirit anchor include astral projection, blink, etherealness, teleport, and similar spell-like or supernatural abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell. A spirit anchor does not interfere with the movement of creatures already in ethereal form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, a spirit anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.